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HereticChurch

Retired Admins
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Everything posted by HereticChurch

  1. I really loved the concept of the Collectors. Prior to Mass Effect 2, where they became ghoulish body-snatchers who kidnapped entire colonies, they were a mysterious seldom-seen race that lived beyond a Mass Relay that nobody else has ever returned from, that only showed up to trade amazing technology for body parts and the occasional supremely-specific groups of people, like Asari with a specific eye colour, or Quarians with a specific skin pigmentation. They were never inherently hostile, so people were obviously apprehensive, and their strange requests I'd assume would be done by more shady means, as I assume the groups of people they looked for wouldn't agree to leave with the spooky bug aliens, which I think would be really cool for a gamemode here. Say, the Collectors show up and request at least 3 Vulpkanin, and offer a couple advanced alien rifles with self-generating ballistic rounds. The situation could go many ways. The station could up and agree, and the Vulps could go willingly (not likely), the heads of the station may really want those weapons, so they order security to go and secure three Vulps and force them to go, or the station could refuse, and the Collectors would either up their offer, or prepare to go body-snatcher mode and nab up the Vulps on their own, and mow down the station protectors with their advanced items. And for every trade they properly do, they could be given more items to trade/use for more kidnapping, and they could operate on a score system rather than an objective system... I'm getting too deep into this.
  2. Ever wonder what the meat is that the chef starts with..?
  3. On the subject of the Wryn, I think they could be such a good and unique race to use in this roundtype. Giving them some kind of suit for pressure resistance and perhaps heat resistance would make sense, and giving them the ability to move through space like they have a jetpack would be fun. The fact that they won't need headsets to keep communicating with each other is really cool and unique too, and already coded, I believe. Also Johann you're amazing. I was thinking exactly of something like the Collector SMG as a weapon. Self-charging ballistics. Perhaps charges very slowly unless held by Wryn/Whatever race we use for the Collectors, so as to keep it as a viable weapon for the station to trade for, but keep it effective for the Collectors themselves.
  4. Probably the prettiest I've ever seen the bar. Done up by Saint Pepsi, light tile colours done up by NTSAM.
  5. As it stands right now, Vox Raiders/Traders as a roundtype is incredibly dull. The original appeal of the round type was the incredibly alien creatures, the Vox, and their interactions with the crew. With all the implementations we've had of various mechanics and such, the round type has lost a lot of it's appeal. Stuff like the Vox being a (rather common) race to be seen aboard the station, or the overall behavior of the Vox when it comes to trade, isolating themselves to a select few. They don't even have things to trade, really. I propose we do a bit of an overhaul to the gamemode. To something more akin to Collectors from Mass Effect! Assuming Direct Control I say we should get a new race going for the raid n' trade gamemode. Something I think would work well would be the Wryn race we have in the code, a bug-like species with antennae that allow them radio-like communication with all other Wryn, and an extreme vulnerability to heat. They should also be given a large supply of trade materials that the station would actually want, such as advanced research materials, interesting and exotic creature pods, or perhaps even advanced weaponry. And they would be armed with a good array of tools as well, similar to the Vox, but inherently different. Capture tools, and proper weaponry for defense as well. Their objectives would be something for discussion. The Collectors would make bizarre requests, such as a bunch of left-armed Salarians, or green-eyed Turians, or stuff like that, so they would clearly have kidnap objectives. Not sure what kind of tech they would need from the station, if any, or if they would just have objectives to be body snatchers and get away with x number of a specific race for their mysterious alien tests. As an aside, I still feel Vox Raiders should be around, but perhaps as a round event instead of a gamemode. I wouldn't want to see them go, since they're established lore, but yeah. TLDR: Vox Raiders are boring, replace with Abductor/Raider combo
  6. I'll be fine with anything for lore as long as its not a whole "NT saved this race" or "Lets go to NT for refuge". NT is a company. People work for it. Its not some friendly space group that takes in refugees and such. Leave that to governments on planets and stuff.
  7. 8 people who forgot I don't count as an admin until the count reaches 50. I should just make a damn alt account on here already. All the cool admins are doing it.
  8. No ERP.
  9. This is literally the worst thing. I fucking hate magboot clipping, but thats just me. I wish the hardsuits covered up the ugly yellow chunky boots.
  10. I think the whole modular receiver bit should be removed and replaced with a more makeshift alternative, instead of locking it to science. Its really stupid to give science the ability to make a shitty makeshift shotgun when they've got so many more options for better things to make. Maybe something requiring plasteel, or something not simple to get, but still possible for a crafty greytider to get.
  11. 26 nuclear fission explosions.
  12. Hello, and welcome to the forums, and the server! Hope you enjoy your time here. Don't be afraid to ask the administrative staff or mentors for help in-game if you need to!
  13. I like the idea of giving them a unique ballistic like a Colt or M1911 or something like that, with the option to get rubbers or lethals for it. I do like the fancy new advanced stun revolver as well though, and I'm not sure if the Blueshield should get both.
  14. I played Blueshield a shitton when I first got it, and its one of my more common roles when I play nowadays. I like having the revolver around, and I wouldn't really complain about the overpoweredness of the revolver, as I never really used it as a proper weapon for combat, and more a stunning tool. I just feel the revolver is more fitting for the detective in it's role than the Blueshield, and something more unique for the Blueshield is what I kinda want. The fancy advanced taser revolver up in one of the new PRs is really neat and unique, which I like. I would have been fine with them getting their old shotgun back, since that really set them up as a bulkier bodyguard, but I just want something unique to set them apart from normal security.
  15. I always liked to imagine Vulpkanin would have a lore that was just a simple even-grounds relationship with most other species and a similar way of life to Humans, with a home planet that had a colder environment than Earth. Putting them on-par with Humans or Skrell for technology, but just being one of the more recently-discovered races leading to some minor mistrust might be interesting. I've never really been a fan of the races being "uplifted" by Nanotrasen/Humanity/smart greedy aliums and put to work and we've already got like three races like that. Having more races that are simply other races living in the galaxy who earned their space exploration badges is nice, in my opinion.
  16. Riot shotguns and other shotguns fit on the blueshield's armor storage slot when wearing the blueshield armor vest/jacket I believe, so that's really a non-issue. I wouldn't dream of replacing the Blueshield's ability to use their backpack. I need at least two medkits when I follow around the idiot Research Directors and suicidal Heads of Security. Something nice to slip on the armor storage slot that can drop people non-lethally, but also having a lethal option is basically what I feel they need.
  17. Once upon a time Blueshields were armed with a shotgun. 4 shots, pump action, with some spare ammo. Unfortunately they were just beanbag shells, but obviously lethals are easy to get as a Blueshield. I thought it was neat, and it made the Blueshield feel like a bulkier bodyguard. I recall fighting off a Ninja with said shotgun, and even holding off a ebow-toting chemist traitor pumped with enough meds to keep him standing up to several shots. I regretted seeing it go, and think it would be great to give the Blueshield something unique to protect people with. An energy gun is a quick solution, but perhaps something truly unique would be cool. I always thought an interesting thing to give them would be a combination energy/ballistic weapon with a toggle. Something like a rifle with a two shot burst disabler, that can switch to firing sec rifle bullets... or something less snowflakey. I'd be cool with just a riot shotgun, honestly.
  18. 27 times I've held the banhammer back.
  19. I kinda like that one. Maybe just a fluffed up alternative to the cryopods with screams and gore and stuff rather than giving cloning meat.
  20. What a shift. Looks like the medbay came in for some hair of the dog. And in the end... a dog-pile. Also femZeke looks really pretty in that picture.
  21. Hello, thanks for all your contributions to the server, glad to have you here! Also, Please put something more substantial into your greetings instead of just spamming the same thing to every introduction.
  22. This would be a neat feature - if IPCs were able to be entirely assembled in robotics, which I doubt will ever happen. So yeah, I'm in favour of removing this, as there shouldn't be any situations where this should happen anyway, as it involves hijacking an IPC's body anyway.
  23. 7, seeing as I don't count as an admin anymore until you guys make it to 49 again... Damn, this will take forever. But this makes me a ticking time bomb of an ally~
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