i wanted to suggest a special round to play, sometime in the future. i call it "Super Station 13"
Two special roles, heroes and villains
Goals:
Heroes: Capture the villains running around the station
Villains: Cause as much havoc as possible
- Heroes are heroic: killing villains is discouraged (silver age jailing, not dark age killing)
- Villains CAN kill, though it should be frowned on
- Crew objective: Survive, continue as normal
- Standard operating procedure, security should respond to the super threat as normal
- crew can identify heroes and villains, known figures straight out of comics
- crew can choose to help whomever as they see fit
General ideas:
(telecrystal-esque point system?)
EX: spawn tools and weapons
spawning clothes
spawning structural enzyme “super powers”
AI cannot take sides in conflict (both sides are threat to station)
centcomm based message, something about “strange readings”, or something similar
themes recommended, such as:
Hero ideas (optional):
Owl Man: owl-themed superhero, “owlrangs” (floor tiles) “owl rod” (stunbaton) “telowlporter” (hand tele)
The Incredible Bulk: Hulk superpower, no breath power
The Gentleman: Stuncane, top hat (james bond- esque throwing weapon) flashbang, etc.
Major Tom: nasa void suit, retro laser (if it stuns), jetpack, classic EMP
Villain ideas(optional):
The fearcrow: mindbreaker spray bottle/chem sprayer, rough sack and gasmask, syringe gun w/mindbreaker
Clowner: joker-esque villain, nemesis of owl man, pneumatic cannon firing boxing gloves, (comedy weapons with a deadly twist)
The Human Welder: Fire proof enzyme, immolation enzyme
The Sandman: sleeptox, sleepy pen, etc.
The Silver Slimer: slime cores, plasma, blood (EMP cores)
Win Cons:
Heroes: All villains captured (In perma, brig cell, or mining camp)
Villains: set objective (rough up hero X, cause Y amount of damage, steal Z amount of money, keep villain W free/alive)
What do you think? would it be something interesting to run for a round? open to suggestions