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IcyV

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    icyv

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  1. It does sound like fun. The issue I'd see is that gamemodes get boring. It not being a constant is why setups like this sound really entertaining as some kind of event or trigger though.
  2. I really love what you did with the cat and I would love to see more. Something about it just stands out as fun and interesting in it's simplicity.
  3. Making a map honestly isn't really too much of an issue. It's fairly simple once you've done it a few times. A single person could definitely crank out a decent-ish one inside of a single day or two. The real issue is making sure that it fits what the server and community needs to be. There will be a lot of conflicting feedback and opinions and it will slow down the development of it by a huge degree if the goal is majority acceptance. It can't really be an idea that hovers around in the air if it is ever going to become a reality. People would have to start on it and stick to it and make sure that the majority of the community would like to move to it. As said, this freeze is the perfect time to start on it. Plenty of time to easily get it done by the time features will be accepted again.
  4. It's perfectly relevant to this thread given your argument applies in the exact same form to specific other species. I didn't realize that because something may or may not happen in the future it changes how something works in the present. Huh.
  5. It doesn't. You keep saying things that are wrong. It's not hard to check the code. I found it in about 10 seconds. And I "main" a Taj. Your point? My entire core argument is that you should be including other species into the idea of needing balancing disadvantages.
  6. I stated the primary features of the species from a single file. I didn't call it OP or call it some variant Human+. I find it fascinating that you got the impression I called it OP just by listing the primary traits it has. Kinda says a lot.
  7. I don't recall saying either.
  8. Entirely and fully opinion. Heat differences will virtually never come into play. For all intents and purposes, Tajaran are functionally the same as Vulp. 50% more. I wouldn't really call it massive. Kind of like how a there is a massive amount of ways to nearly instantly kill an organic with things that IPCs are immune to. Degreaser. Basically we have this list NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA | NO_POISON | RADIMMUNE countered by taking ~50% more brute and burn that will largely lead to lost limbs which won't stop them. And back to the others. The difference between Human, Skrell, Vulp, Taj, and Unathi is in alcohol tolerance, how they handle heat, sharpness, and darkvision. Heat never comes into play. On Paradise we can pretty much throw that out the window with how our heating works. Sharpness is borderline irrelevant as well. Bleeding simply won't do anything over any relevant period of time. You would need to go a significant portion of the round without any form of healing for specifically the bleeding to be noticed. The darkvision is a valid balancing concern but still stands out to make them interesting species. The alcohol tolerance barely makes sense and is actually the most significant of them all. You can kill some of these species with about two bottles of drinks. They don't take damage any faster as far as I'm aware. It's purely a line for *when* they start to take it. Unless it's super controlled the difference in how fast they die is going to be entirely on when the temperature changed for them, just like any species. Let's just look at Tajarans. The heat/cold cancels itself out as both an advantage and disadvantage paired together. They now have sharp claws and darkvision as advantages without corresponding disadvantages. What is this balanced by? It's in the exact same boat as Vulp. I fail to see how they are an entirely separate issue when it's the exact same scenario. You know what this adds up to? That these species are Human+. If you stripped them of these specific traits, they would be human.
  9. I find it very interesting that the focus is specifically on Vulp here. Tajarans have had darkvision for years and years and years and I've never once seen an argument against it for them, even when their unarmed damage was actually relevant. This is a very unique situation that I've only ever seen come up since Vulp have come into existence. There are quite a few species that have essentially the exact same set of benefit/disadvantage. In the case of Skrell, it's only disadvantage. Meanwhile we're ignoring the bigger picture of species like IPC which are objectively unbalanced by a much larger degree with no attempt to balance them due to the sheer uproar every time it's attempted. I'm by no means against adding interesting features or mechanics to species but pretty much everything here is the wrong way to go about it. Darkvision is a super minor feature that is entirely reliant on having an item that anyone can take from you in a moment. Anyone with a flashlight will have the exact same "advantage" as a species with darkvision. Nobody is arguing that the species is "unbalanced." It is. It just happens to be by the tiniest margin possible. The tiniest of unbalanced features is what makes each species interesting to play. They have a *thing* that makes them stand out and gives people a reason to want to play them.
  10. The karma prices have never been determined by how good something is.
  11. I fully trust Dank Droid on setting our standard for the quality of an SS13 experience. If you don't like silly or otherwise odd things, SS13 probably isn't entirely the game for you in the first place. It's the biggest mash of memes and references in pretty much any game out there. Getting annoyed over people that like to wear or otherwise use those kinds of styles says more about what you're looking for in a server than anything. Paradise (and many other servers) have had these things since forever and you don't see it doing poorly. If it attracts the "worst kind of players", it sure does then say something about how it's one of the most populated servers out there with so many unique hits. "Aesthetically horrible" is entirely a matter of opinion and completely irrelevant to the kind of player it attracts. I'm not the biggest fan of these styles but you don't see me going around and calling anyone that enjoys them the "worst" kind of player. I can think of maybe three people that semi-commonly do any of the things you're against. I'd love if you could point out more than three people (with evidence) that regularly play, of the entire community, that use these "lurid colors." You're blatantly against a specific stereotype. Don't try to hide it or blame it on the colors and outfits. Blame it on this mysterious type of player that shows up more rarely than a blue moon.
  12. I like the idea of optional knowledge blocks. Also, goon objectives. Each person getting a small and usually fairly minor objective at the start of the round so *everyone* can spice it up.
  13. HoS that round, and I thought it was super boring and an awful event. The concept was alright but the execution was terrible. Without much warning at all, we were pretty much given a message of "Captain is getting married, or you're getting fucking dunked on." Captain decided to be a hero and stand up and refuse. Suddenly CC Specialists with top tier gear being spawned in to detain/murder him if they felt like it. There was no event, it was a single linear story being told. No matter what we would have done the ultimate choice was "Give someone up to get married or I'll keep killing people until someone gets married." Not to mention the time that Elysian ran an "event" consisting of killing a healthy chunk of the station via "Floor is Lava" with seconds warning. I don't think every event he has run has been bad by any means, but there is a reason that events were done certain ways in the past. Back when senior was essentially split into Senior, for managing ahelps/players, and Events, for people who wanted to do that and were good at it. Good events are a very particular thing that has to take so many different factors into account. You can't just tell a story, you have to let the story unfold around the players.
  14. Guaranteed to work one out of every hundred tries on the extremely off chance someone doesn't insta-strip you. Not worth the TC. Unless it could be used while moving too.
  15. While I don't agree that *all* knowledge should be forbidden, people do take it to an excessive degree today. Someone said a weird thing that may imply them as a traitor in the most vague sense? Full strip, check their PDA and headset, question everyone they know, and hold them for questioning for half of a round. Just to make sure. They could be traitor scum after all. I think a good extent would be that the crew doesn't know about special powers/abilities that unique antags have save for the basics. e.g. Shadowlings do very bad things when they are allowed in the dark, changelings can drain people and become them, traitors were paid by other people and have equipment most people normally don't have. God only knows why any of them are there, who exactly would send them, and the detailed list of things they can do and what they have. It should be: Holy shit, some guy has a pistol? Call security! It shouldn't be: That guy has a pen on his ear. Shoot and bucklecuff him to make sure it isn't an energy dagger.
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