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Innocent Fire

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  1. New idea update: < Service Cyborg > I was fooling around with this guy yesterday. Over all, this cyborg module is entirely useless, but it's a fun idea. The module cannot make drinks on it's own, which is sad, because it would be amazing if they had the ability to do so. Perhaps a way to insert a glass into the fountain machines that dispenses alcohol and soda would make them more enjoyable to play, and a lot more useful. Also, they should have a way to store more drink types in the mixer, like the medical cyborg could make the doctors delight, Inaprovaline, and Spaceacillin in the hypospray. This cyborg would also be awesome if you could pick up food ingredients and cook with them, making dishes for the crew when the traitor/bored chef is missing/in jail. Or even the ability to synthesize food using cyborg magic, like "Cyborg microwave" you click it and cycle through the various meals you can concoct and dispense them accordingly. If it's going to be a supportive role, I don't see why it should be so limited. The medical cyborg can do everything in medbay, so there's no reason for the service cyborg to be so useless. This way you can have more variety when playing this module, because it gets rather dull running around offering people a drink that they don't want.
  2. Why don't you explain exactly what's happening for you to get arrested FJ? I notice that if you don't like the way things go, you instantly start to hate on them without using proper logic to get to the point you're at. Not trying to be rude, but you seem to jump the gun. If this law was removed, there would be a lot more stress on admins, since they would have to step up for all the spam instead of having it being handled in character. Now if someone was spamming "FUCKSECURITYFUCKSECURITYFUCKSECURITY" 32 times non stop, obviously an admin would step in and either ban or mute said person (Or both). The law is there to prevent people from spreading misinformation, it's also there to protect the sanity of the crew, including security themselves. There are many ways to abuse the comms, as it is stated in the actual law, people could be spreading misinformation, they could continue to flood the comms with yelling and pointless babble to the point where security needs to tell them to stop and such like that. The way comms works on many stations is, they're not really meant for public communication. As in, it's not a chat service. It's supposed to be for transferring information. You're not supposed to be having full fledged conversations on the comms. Even the public comms. It's more like "We now have blah blah in the kitchen! Come eat!" kinda thing, rather than, "SO I FUCKING HATE TAJARANS. RIGHT? RIGHT. EVERYONE HATES THEM BLAHBLABH" or "Hey John, how was your day at work?" etc. That's why we have PDAs. I'm not saying that's how comms works on this station, but this is how I was brought up with comms. I've been around space station for a loooong time, and every station is different. So, if someone is arresting you for abusing comms, you have alternate ways out, such as IAA and even talking with the HoS or Warden can get you out of a silly charge.
  3. The point of it is to look similar to a drone, since it'll be in the same department. And it's not a recolored drone. It's actually changed up a bunch and it's larger than the original drone.
  4. Added a picture for the mining drone. Still a wip, but this is the general idea. The 2nd post in the thread will be pictures/links I guess.
  5. I already have sprites for the cybernetic light that I made. https://www.dropbox.com/s/rcvevnrhtj7ky ... t.dmi?dl=0
  6. I mean if you read what I said, they would be bound to specific rules, and that's called metagaming. Which is against the rules anyway. So I don't get your point? It's all balance when it comes to access, and borgs are no different. Medical borgs have unlimited medical resources anyway, so what's your point there? lol
  7. emags are unlimited now. Please keep up
  8. Mining Drone, not sure what eye colors to go with. I'm a fan of the green, personally.
  9. Coming from the guy who arrested me for having the fireaxe in escape...as an atmos tech....thats pretty funny. Just because you're an atmos guy doesn't mean you need to be wielding a fire axe in the hallway with NO FIRES. But seriously, I don't even remember arresting you. If I arrested you, it's for a good reason.
  10. I'm suggestion, and taking suggestions. I dabble in making icons. I wouldn't say I'm amazing at it, but I'm very decent at what I do. I'm more of a detail enhancer, rather than making icons from scratch. I'm very good at making icons look good, basically, but I can also draw up unique pieces. So, if you want anything in game possibly redone, I'll see about doing it. I don't promise anything, since iconning does take time and effort. With all of that said, I have a bunch of suggestions for various things in the game. Drones are neat, so I have been playing around with ideas for different types of drones. One of which would be a medical drone. This little critter would float around medbay, completely passable by every mob so it's not in the way of anything. Idea suggestions: < Medical Drone > They're easy to shut down, a single EMP shot would disable them until someone reactivates them. These little bots would be similar to the maintenance ones, however there would only be one or two per round and I'm toying with the idea of them being controlable by medical doctors as well as have minds of their own. The drones would have synthesizers that create various advanced chemicals like clonexadone and cryoxadone which can be transferred into beakers. They could also make pill form tricordazine and anti-toxin in 5-15 doses. When loaded with plastic, the drones can weave special thin threads which can be used to sew up wounds rapidly, stopping bleeding and allowing wounds to heal rapidly. This same thread can be woven into casts for splints and fractures. Their synthesizers can also create the regenerative membranes that are in advanced trauma kits. They would have a soap and space cleaner bottle for keeping medbay nice and neat. I also think it would be cool if doctors could spend their money on these drones, like the laptop machines, and have a personal medical drone that floats around them, helping them heal patients, something like a personal AI, except, useful. These drones would be bound to laws similar to the maintenance drones, preventing them from being malf or rogue. Emagging them would overload their circuits, shutting them down. I want them to be seen as helpful, not a possible threat. ------------------------------------ < Security Drone > As the name suggests, these little drones would be able to go through vents, getting to scenes much faster as a scout rather than being a robust officer. They could help immensely with crime scenes and catching criminals and possibly even saving lives. Their kit: (possibilities) Police tape universal recorder a camera Zipties, capable of cuffing. Tricordazine synthesizers a siren a donuts dispenser a seclite evidence bag dispenser a taser with 1-2shots. Same with the previous drone, cannot be emagged, hacked, etc. Bound by specific laws. ------------------------------------ < Mining Drone > I've planned this one for a while, but I don't know what to expect with the current changes that are coming to play in the mining department. Basically I want a drone that can go around and easily collect loose ores and suck up sand to make glass. To accomplish this the drone would be larger than normal, having a cargo hull that can load 200+ ores for transferring. That seems like a lot, but it's not. A single mining satchel can hold fifty ores. What this does is allow miners to mine the ores while the drone collects it, maximizing efficiency and getting the ores to where they need to go faster. These drones would be manufactured on the mining asteroid. I'm also fond of the idea of them having a laser for mining, but that's just an idea. Kit: - A large satchel that they carry internally or externally (Depends on the icon I draw up, or someone else draws up) - A mining laser (optional) - A vacuum-like dust collected, for sucking up sand. - A plasma or uranium secondary engine for power - An ultra bright LED lantern on their head, for space. Doesn't take up a slot on their action bar, instead acts like a mining helm, where you can activate it VIA the top left actions. - Dark sight, with night vision optical senses - The ability to pull and open crates and only crates. Cannot be emagged or hacked etc. ------------------------------------ Game changing suggestions: < Mining Cyborg > In my opinion, this cyborg could be a lot better. It's lacking a lot of core elements that miners have. Miners now have the ability to set up drills. It would be awesome if mining cyborgs had the same core tools to set up these drills and properly maintain them. Mining cyborgs have a screw driver and a wrench for some reason in their kit. That's.. the only tools they have. If you give them a crowbar, like every miner starts with, they could actually be useful. The other issue is the battery changing. A solution to this would be to have a battery rack, like the medical cyborg has a roller bed rack that they can deploy and pick up. If you allow the miner borg to pick up battery's and store them internally for replacement in mining drills, that'd make everyone's lives easier. Also they would need to be able to interact with battery chargers as well. Or possibly charge them when they enter a cyborg charging bay. Mining cyborgs should have toggle-able meson scanners built into their optical sensors when they choose that frame. It shouldn't be a hot-bar thing. The same can be said with their lantern. Their lantern needs to be brighter and it needs to be toggle-able. If you want I will icon a light on each of their heads if it will appease the coders to make this a thing. I also believe that mining borgs should have a bigger mining satchel giving their size, I would guess they would be able to haul a ton of ores back to camp. And if not a bigger bag, a hose that connects to an ore box that automatically transfers ores picked up into the ore box. Would literally make life 10/10. I don't know if it's possible, but also the ability to upgrade the cyborg mining drill. It's not on point with the diamond mining drill, I believe, so a way to upgrade it to that status would be amazing. ------------------------------------------- < Service Cyborg > I was fooling around with this guy yesterday. Over all, this cyborg module is entirely useless, but it's a fun idea. The module cannot make drinks on it's own, which is sad, because it would be amazing if they had the ability to do so. Perhaps a way to insert a glass into the fountain machines that dispenses alcohol and soda would make them more enjoyable to play, and a lot more useful. Also, they should have a way to store more drink types in the mixer, like the medical cyborg could make the doctors delight, Inaprovaline, and Spaceacillin in the hypospray. This cyborg would also be awesome if you could pick up food ingredients and cook with them, making dishes for the crew when the traitor/bored chef is missing/in jail. Or even the ability to synthesize food using cyborg magic, like "Cyborg microwave" you click it and cycle through the various meals you can concoct and dispense them accordingly. If it's going to be a supportive role, I don't see why it should be so limited. The medical cyborg can do everything in medbay, so there's no reason for the service cyborg to be so useless. This way you can have more variety when playing this module, because it gets rather dull running around offering people a drink that they don't want. ------------------------------------ More to come, just posting this for now~
  11. This subject is something I've been annoyed with for a while. There's far too many things that are not in the space law that SHOULD be in space law, that people are abusing daily. Such as giving away genetics to crew outside the lab, making viruses that are 'helpful' and releasing them onto the crew. The laws need to be made specifically for specific areas of the station. The laws have so many holes in them that it's not even funny. A good lawyer would rip space law a new one, and there would be nothing anyone could do about it. The fact that people get away with things like making genetic experiments and then parking them in-front of intercoms spewing filth from Tourettes and literally not getting any punishment is annoying. I think admins need to step in a bit more when it comes to bad heads as well, because I've seen SO many captains that do not even know space law as it is currently. Head of personnels should NOT be handing out full access to the clown for shits and giggles, and even if I reported that to an admin no one would do anything about it. NT reps don't give a damn 90% of the time as well. I know the station is 'fast paced' but lets be reasonable. Security's job is hard enough when there's 60+ crew members that are all doing whatever the fuck they want rather than working. This is a work place after all. I've personally arrested many people for breaking laws and have had higher ups tell me to remove all charges because 'it's funny' or 'I don't care'. I'm tired of heads having favoritism towards their 'friends' or well known members of the station just because of their OOC status. This should be entirely against both the rules, and law. Security officers shouldn't have to deal with that. I know a lot of people are like "SECURITY IS ALWAYS SHIT" well stop being a fucking retard and follow some damn laws or possibly, I don't know, do your fucking job and stay in your department once and a while and security wouldn't have to arrest so many people and having their patience tested on a daily bases. With that being said, I would like to see some job specific laws that people would be bound to. Like for instance, geneticist should NOT be handing out hulk to civilians. This should be an immediate demotion with jail time. Space law 107 - Misuse of Public Radio Channels should apply to genetic experiments as well, and the creators should be PUNISHED for having them wear headsets with the intent to pollute the comms. The reason I say this is because whenever I or someone else has tried to arrest someone for this, the head of security says they're not responsible, when they clearly are. Virologist should NOT be making viruses with the intent to spread them to the station. There's a reason this job exists and it's NOT to give everyone on the station the ability to glow and run super fast. Not only is this dangerous to the crew, it makes containing criminals harder than it should be. This should be considered a biological threat and should be considered a medium to high offense and a demotion. Head of personnel should NOT be handing out additional access without the consent of the proper department head. You shouldn't be giving an xenobiology access to toxins without the research directors go ahead. The reason for this is simple. It clutters departments and makes people who actually want to do their job annoyed because they have too many chefs in the kitchen, as they say. Also it makes knowing who's trespassing very difficult. One thing that annoys me is people with additional access complaining that they're being arrested for being in a department they don't belong in because they have said access. It's not like security knows you have access to these areas. That's not their job. Head of personnel should inform security that specific people have additional access VIA security records or through communication. I also believe that space law should have something for security borgs. Security borgs should be seen as officers, so people can stop complaining that "BORG YOU CAN NOT ARREST ME I AM CREW". Something that even though they're cyborgs, they're still an officer of the law, and will act accordingly and should be respected like anyone on the station.
  12. It might also be the way bodies work. Instead of like tajaran where you color the whole body, you color just the head because of the hair. I think the body part is using the wrong shader. Perhaps it's using the human skin color shader instead of an actual color shader.
  13. The reason it doesn't work, I believe is because the frame's original color is too dark. You need to gray scale it to allow it to accept color. Or else you'll just end up with a light gray frame or a solid black frame. With the shade in between of course. I can icon a 'color-able' frame, if you want.
  14. I know the server is a work in progress, but do you think it would be possible to revert to a build of the server that is stable? There's a lot of game breaking bugs in the current version, and it's been like that for a few hours. We all appreciate all the work that's being done, but keeping the server in a broken state kind of ruins the epicness of all that's being done. I'm not really asking for anything major, just a roll back to last version where the server had working PDAs, airlocks, and mining/research outposts. Also, maybe it would be possible to host a testing server before releasing to the public server? It might clear up some game breaking bugs before it gets pushed off to the normal server and make less work for the admins.
  15. I like jobs required by karma. I dislike, however, most jobs being over priced. The fact that magistrate is a needed job and is 30 karma is kind of retarded. I wish it were lowered so people can afford it. That way we don't have Hitler captains like the one we had last round. Ordering executions without trails..
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