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About Kozack
- Birthday 11/17/1987
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kozack
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Oh, also I think it's perfectly okay to use a small amount of ether on someone who has food poisoning and is too dumb to sleep, as long as you tell them "I'm putting you to sleep for a bit to fix your food poisoning" first
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Honestly, only ether murderbone roles, like wiznerds or hijackers.
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Pretty sure it's against SoP to ether people. Especially Syringe guns, those are only to be held by the CMO and for mutadone only.
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I don't see the point of a mining ERT. If minerals are an issue. make miners high priority. If miner jobs are filled, have sci bitch until they get more manifest miners. Also, make it so explorers have to go out into space to collect minerals. People forget that those asteroids on different Z levels have minerals too. Space mining is still a thing. Cult bases should really just have a borg locate them, then book it out of there. Going into the enemies den is a great way to lose people and make the cult stronger. Megafauna in the mining post means the miners fucked up, and that's on them. Have miners become space miners rather than lavaland miners. (Anyone know if fulton works in space or only on lavalands?) Megafauna on station... well... I agree that if you aren't hijack you shouldn't be doing it, and deserve a good bwoink. As well... I don't think jaunters should be "emaggable" I think you should have to purchase a hacked jaunter as a custom miner syndicate item, that is only available if you are hijacking. As well, if it was an accident and you were fleeing and lets say an ash drake landed in the shuttle... The GOAT is an all purpose tool for non antag, massive problems.
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All the yes for this. ALL THE YES!!!!!
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I've already had someone stun me and turn me into a genetic monstrosity... I don't need them to be able to shoot it into me...
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I agree, for the sake of newer people in security, or on the station, the more specific the laws are, the better.
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You saying that just made my point. The double standard needs fixed.
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Suspicion isn't guilt, that's what the monitor tag is for. Evidence is guilt.
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it's about testing with no evidence, not wrongful testing
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I didn't say the chaplain would be the only way, I'm saying it would be the safest and quickest way. Holy water is too easy to obtain, use, and abuse. Giving security an easy out is a cop-out. Yes SoP needs an update, but in my opinion, it's just not enough. Also, if they make someone who isn't a cultist drink, then this gives the brig physician more to do as well. It's not hard to toss mannitol down someones throat, shock them out of arythmia, or shove charcoal down the throat. Or hell, make a doctor stick around to make sure people stay alive. This gives more interdepartmental cooperation. More interactions with each other is better. In a cult round it is essentially mindshielded vs cult. the idea on there isn't always a competent chaplain or a chaplain at all, feels a bit moot because you could say that about IAA for punishing sec for breaking SoP. As far as being suspicious it should be a need for actual evidence before forcing water down someones throat, suspicion should definitely warrant a search, but no way should it be a forced drink. Whether DNA on a rune, contraband on them, or caught in the act, or hell, even witnesses, then yes, make them drink. But barring that, suspicious isn't enough. I believe people learn more from If they go "Oh shit... I fucked up, he's dying" rather than the IAA saying 'You can't do that! Nope! You can't do that!!! Against the SoP"
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I did AHelp it before, and was told that by being suspicious, you can be tested (Skyping) The best method which Warior and I spoke about together, was that we would like the chaplain to be able to "Pray" in the chapel, and with a 2 minute cooldown, be able to change their nullrod item if they already chose it. That way, they can get prayer beads should the need for de-converting arise. Make the chaplains role much more dynamic for cultists. It would also help counter balance the holy water change should it be allowed. I really don't like the idea of having to rely soley on SoP, I think it does need a TRUE negative effect if you aren't cultist/ low powered vamp.
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The reason is, that sec has no reason to not just shove holy water down peoples throats for whatever reason. Now with some consequence, they have a reason not to. Ultimately, the best way to deconvert would be having the chaplain bless them. That's would be the balancing factor, make sure the chaplain is there to actually do their job, rather than rely on something that could be potentially destructive to the person. This would also make the chaplain a bigger gameplayer during cult rounds and make them possibly wait to get prayer beads, rather than just "Make a tank of holy water then fuck off with chainsaw arm"
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So, the cure all for cultists, may need some work. I'm proposing a small change to holy water in the SoP. You need solid evidence to make someone drink holy water." The way I'd like to enforce this is to maybe make it actually cause toxic damage. Make it so "If you're wrong, you're in deep shit for poisoning someone" It's far too easy to just say "You're suspicious, come with me and drink this while I search you" I'd be fine with the search, but shoving a drink down someones throat seems like it shouldn't be allowed without proof of needing it. I was told by Admins that there is no defined procedure in regards to holy water. outside of the mechanics of "This deconverts" I've got a coder who can make it actually have a consequence when used. If you just want to change the base SoP instead of making it more dangerous, that's fine too. I just don't like that it can be abused with no consequence. The idea was to make it do brain damage or cause tox, or both, enough to put you into cardiac if you use the amount needed to deconvert. This would also do little to nothing on cultists unless you go over the 30 unit amount(Give insentive to watch for the convert message). If you go above this, it would do disasterous amounts. So you need to also pay more attention to how much you shove down their throat. (line 247 of the code would have damage added to that)
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yeah, I'm glad I noticed it, cause I hate wasting resources on greytide.