I worked in Genetics and didn't have that much to do during the midgame besides throwing vegetables at a security officer. The kinda decentralized design process of things growing organically from the center made things interesting, but it's hard to get creative yourself when someone already has a vision for the place. But that's probably my fault for not voicing my own opinions enough. I ended up just doing menial tasks placing floor tiles, cleaning and annoying security with a door controller I stole. Overall the initial start was good, though a bit cramped (I know that's the point). It would be interesting to see a similar event but with maybe 3 smaller stations with a goal of linking up or something like that with 3 of each head of staff. Would be fun to see how the stations could choose to act independently or unify or if the captains disagree organize sabotage or attacks on the other stations.
Anyway, good event, well organized by the admins.