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MxNimbus433

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    mxnimbus433

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  1. "So, you've just seen a gorgeous supermatter crystal, haven't you? Catching feelings for her? I know you are, so today we're gonna help you get the date of your dreams!" How you gonna assume the sm's gender like that
  2. Thats really cool that admins can veto midrounds that they feel may be too much/out of place for the current round, nice qol change. I feel dynamic would be an upgrade to secret random game modes, offering more variety, but still in a system that is automatic.
  3. is good stuff :3
  4. Of course i read your dm's! btw the thing about the girraffes and the sattelites, masterful If i do say so myself Disclaimer: This is a joke
  5. Keep in mind this game mode is already fully implemented on some servers and works well/better than standard secret, considering you are guaranteed to get at least some mid round antags, however small they may be, and you won't get rounds where say, the cult gets caught at the beginning of the round, and then you have to admeme in order to make another threat/keep things interesting, instead it could happen organically. There are plenty of admins willing to create interesting scenarios on the fly, but why not have a system that can still create interesting experiences for users when admins aren't around? @Sirryan2002
  6. From tg wiki: "The standard game mode. The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The latejoin ruleset can assign late joining players as antagonists, and the midround ruleset assigns (prompts) ghosts or currently living players as antagonists. The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart: Peaceful Waypoint: Threat 0 to 19, no antagonists alive Core Territory: 0 to 19, with antagonists Anomalous Exogeology: 20 to 39 Contested System: 40 to 65 Uncharted Space: 66 to 79 Black Orbit: 80 to 99 Impending Doom: 100 Threat level is split into two separate budgets, one for round start and one for midround/latejoin." I think this is the beauty of the dynamic game mode, because it can basically result in your typical just tators, OR tators an changeling, OR tators and changeling an vampires, Or nukies and vampires and blob etc., and the game randomly selects between these combinations based on the amount of points it has to spend, its super cool, and would help solve the problem of "wizard/blob is dead so round automatically ends and interrupts anything cool anyone may have been working on" essentially it is extended, but with actual fun stuff happening during an extended round. @AffectedArc07
  7. That's dependent on the "threat level" of a sector tho, realistically every round will not be the same shitshow, some rounds will be more chaotic than your average para round, some would be more calm, definitely would spice up midrounds.
  8. The dynamic game mode as seen on tg seems very interesting, maybe that would be cool here?
  9. The best kind of rp, obviously! And what you said about it revealing some antags is the best argument yet
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