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Kute Koala

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  1. The only time I have ever stunned first is when the perp is literally on the run from the crime scene as soon as I see them and they generally don't slow down for me. In this case it's easy to chase them and see if they are avoiding you during which I can't type all that much as they may escape. But I never stun a stationary person, I always say that they are under arrest and if there is no reason on record (someone set to arrest without further notes) I'll ask them to politely come back with me to the brig where we can sort it out and decide whether to place the sentence or release them for lack of evidence of any wrongdoing. Sometimes the arresting officer doesn't know what you did, that doesn't mean he can't bring you to the brig. HE CAN. I will never let the shitcurity of others stop me from making legit arrests so if they didn't post a reason and wont respond on the radio, that aint MY fault and I aint letting you go free. I never use excessive force and I still get the same 'unlawful arrest' bullshit from the majority of people I arrest. I don't make shit up but no matter how within the law I am people always argue. So if you ever get stun first ask questions later it's because of stuborn fucks who don't know how to roleplay police arrests. So my hint is that even when your doing the right thing your shitcurity, there is no escape...
  2. While I liked the cuffs being more time consuming and realistic, when I put them on after a flash or stun, I am always cutting it extremely close even if I click as fast as I can. There would be an easy way for me to stun the shit out of the person while applying handcuffs but I have been trying very hard to avoid being shitcurity in that I only stun the exact amount of times I'd need to and when its hazy I always put the perp first over an easy arrest for me. So that's hard enough, factor in lag and the general unresponsiveness and finiky sprite clicking involved with ss13 and you have a ridiculous amount of risk when cuffing a perp alone. There was a griefer running around making bombs and I was the only officer. This change coupled with the issues described above caused him to ruin the round killing me and a few others in an explosion and none of this would have happened had it not been for this handcuff modification. I have spent enough times on both sides of sec to say that it is the greater of 2 evils and should be reverted back to the old thing. And with the Batton, I think 2 swings is fine, anymore is an unrealistic expectation for an officer when he has a gun that does the same thing but at any distance. Also I've noticed with security that due to lack of access and intelligence, alot of us are no match for the criminals who add to the game (ANTAGS), so the only thing we worry about here is us being too OP at catching the derpy greytide bullshit that happens every round. I never thought sec was OP, sure it made shitcurity easier to happen but I am a legitamate officer who understands spacelaw thoroughly and do not think that I should go to the effort I do with these new changes catching every annoyance with sunglasses on. I've enjoyed the challenge but there are too many variables that can turn this thing on its head and make it something that can ruin the sec experience. It wasn't a stupid decision, there were plenty of legitimate reasons to implement it but it has been tested and decided that it is not the best outcome by me and alot of my fellow security officers.
  3. sorry I misinterperuted what you said, you're worried about others getting their hands on security I.D. I for one think the officers have the means to stop that from happening so it shouldn't be an issue
  4. I maybe it could require a loyalty implant? I would be happy for the armband system to be brought back, and I don't see why the HoS can't access really important parts of the ship considering how important his job is.
  5. Hello guys, I have a suggestion for security. But firstly to better give a true understanding of why I believe the lack of door access for a security guard is problematic and unnecessary. Now, there have been a few times where I have been a security officer or HoS and I have heard screams or been alerted about a blob in Engineering/medbay/ cargo and I have been unable to get through the door. I do not understand why the first person people look to for safety and protection can not rush into restricted places especially when their job requires a high element of trustworthiness to nanotransen anyway. I get we don't want a occupation that lets griefers run around causing havoc everywhere on the ship with stun guns and stuff but despite all the people calling me shitcurity, I try very hard to play a respectable role. This was somewhat alleviated with armbands but to understanding they have been removed now. A lot of people don't take security very seriously, my brother used an analogy explaining the rest of people as the nerds and security as the stupid jocks. I wish that security guards by default had more access to parts of the ship, I don't think the current 'ask the HoP' system in place is very effective as it takes time, relies on the HoP's willingness and requires individual officers to make an effort to go to the HoP. I'll give you an example. 2 days ago there was a blob in engineering, I got my team suited up but couldn't get into the door, when somebody let me in, there were a bunch of other doors in engineering I couldn't access. Now, Given I had access I could walk through whichever door I wanted searching quickly for the blob and locating him using trial and error, but instead I needed someone to pry the every individual door open or get someone with access. Engineering dealt with it without our aid and had a go at 'shitcurity' once again. I'm quite tired of this, and even though it could promote problem solving skills or quick thinking in the sec officers, it just gets in the way of saving lives. A lot of the time I have all of my officers running down the same hallways while all the murdering and crime happens behind locked doors. Please could we find a way to improve Securities crime prevention or at least increase the amount of places they can patrol. I want all roles to be treated with respect. Thank you, Kute Koala (Isiah Mcintosh)
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