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IamnotDave

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Everything posted by IamnotDave

  1. Good to know... ALL THE KARMAS SHALL BE MINE! :twisted:
  2. I'm up for any excuse to make a fort or muck about in chemistry and virology., but this seems better as an event that starts later in the round to me, 12 minutes then crazy-murder-cannibal time seems a bit unfair on the crew to me. Also easier dismemberment for zombies (I don't know how dismemberment works in this game, can a coder or anyone clarify on this?) could be used as a minor nerf to the painless killbeasts.
  3. If you have a chef as a fellow traitor, you could make some "long pork pies" together, or kill the captain while you're shaving his beard or cutting his hair? Just make a barber called Sweeny Todd, enable traitor, and have fun.
  4. Name: David Fierro Age: 27 Gender: Male Race: Human Blood Type: O+ General Occupational Role(s): Virologist, Engineer, Roboticist Biography: David Fierro was born in the far North-East of England, but his parents moved to Lowell City, Mars soon after his siblings' births when he was five. In the city his family got by on a somewhat low income due to his mother being unable to work,but years of study, he got into the Alpha Centauri Research Institute. Where he proceeded to study Synthetic Biology and Mechanical Engineering. After several months of working a a bartender in Lowell City, he managed to land a job as a Synthetic Biologist for the Research Institute of Mars and after two years of work in various scientific disciplines, he was eventually transferred to the NCS Cyberiad after being fired from Hesphiastos Industries blowing up his shared lab and losing his left hand in an explosives experiment. Qualifications: - PhD in Synthetic Biology - M.D in Mechanical Engineering - Degree in Chemistry - Numerous training courses in all subjects listed above. - Basic First Aid Employment Records: - Synthetic Biologist in the Research Institute of Mars - Biomechanical Engineer for BioTech Solutions - Weapons Designer for Hesphiastos Industries - Bartender at Cuban Pete's Rumba House Security Records: Unauthorized use of high explosives - served 7 months in prison. - Assault - 900 hours community service. Medical Records: - Social Anxiety Disorder - Suspected Pyromania. - Mild Myopia. Personnel Photo (Appearance text): Standing at around 6'4 and of a moderate build, David is not a particularly imposing man, but not weak either. He has grey eyes, messy, mid-length black hair, a goatee, robotic left hand and a somewhat Mediterranean skin tone. Commendations: None noted Reprimands: None noted Other Notes: To be monitored when handling explosives.
  5. I like the idea of making ghetto armour and helmets out of metal and reinforced glass, it could do better against melee but worse against guns (cannons particularly), slow you down like a hardsuit and be easily noticeable. Also, if you can't sabotage internals with welding fuel, plasma, or chemicals, that needs to be a thing. My last suggestion would be a toothed club made of either wood and glass shards or metal rods, cable coil and glass shards. Ghetto equipment is loads of fun to make and use, I wish we had more (please make more Ponies :3).
  6. Exactly what it says on the title, I think that (for example) adjusting prosthetic arms to give super strength and other abilities via using tools on robot limbs (or using chips) or even using cyborg heads to save decapitated characters by taking out their brains and putting 'em in MMIs (or attaching their head to a cyborg body) if you can find the respective parts needed instead of just replacing limbs could be great fun. This would cause robotics to interact more with the medbay than asking of anesthetics and surgeons if something goes wrong and they can't fix it, as well as being able to take a load off genetics. It could even allow traitor roboticists and surgeons to soup up their allies! To me this seems like a good idea but I can't code at all and don't know how difficult that would be to write into the game. If someone could respond if this would be possible or balanced, or even other suggestions regarding this, please do.
  7. I really like most of these ideas, particularly the blades, cannons and explosives, they seem very good for dealing with xenos and spess carps.
  8. Thanks, forgot about smoke, still more helpful ones would be nice.
  9. A suggestion to give chemistry something else to do, possibly coding in grenades filled with different chemicals that can spread like plasma, for example chloral hydrate that can knock out rooms of people or mutagen grenades that can mutate people. Also a testing area in science. What I'm trying to say is that I'd like grenades to be a larger part of chemistry than just traitors tossing around napalm explosives.
  10. I like this idea, then again I'm not a dev.
  11. Thanks!
  12. I just wanted to introduce myself here, I just started playing here and really enjoy it. My BYOND name is Dalavi and I usually play a character called David Anderson (usually as a Roboticist, Doctor, Scientist,or Engineer). Some of you might have seen me in a couple of rounds.
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