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Posted (edited)

So I'm thinking about looking into some stuff to make Atmospheric Tech/Life Support Specialist, more interesting. That and because I want to expand my own fun on the job, because I pretty much getting bored..jk... If you have any suggestion, I would like to hear from you. Hit me up on discord if you want to have a chat about some stuff we can look at or here.

Brief Summary:
Atmospherics can be run autonomously the entire shift and I kinda prefer it that way. In addition, it can be improved upon depend on who is setting it up that shift. Of course even the autonomous stuff can be improved to expand on the players imagination, but I won't go any farther that that. Another thing is that I want Atmos Tech known as a valuable member of the station, because right now I see Station Engineers replacing Atmos Techs jobs and assignment that they both can be practically merged into one. I would like to improve the split difference mechanically without ruining any fun in general roleplay. So if I don't procrastinate this is what I want to do:

Things I can work on:

Things I would need help with:

  • Fucking LINDA - not literal
  • Computer relate stuff (Atmos Alarms or Consoles, etc)
  • Adding new features - I'm not at that level of coding yet

Things I won't do:

  • Making Atmospherics easier - I want it to be fun and interesting. If we just make it easier then there won't be any need for atmospheric techs.
  • Rapid Pipe Dispenser..no no and no. I don't want to see this. (Unless you give me good reason)
Edited by Jovaniph
Link to comment
https://www.paradisestation.org/forum/topic/10108-atmos-tech-suggestion/
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Posted

I know a couple tests of a faster version of linda have been done here and there on the server. I don't know if it has any fundamental issues, or if its ever going to permanently implemented. If it were however, it alone would probably double the amount of action a atmos tech gets.

Posted
3 hours ago, Rurik said:

I know a couple tests of a faster version of linda have been done here and there on the server. I don't know if it has any fundamental issues, or if its ever going to permanently implemented. If it were however, it alone would probably double the amount of action a atmos tech gets.

 

EEP! You shouldn't know about that, it's a secret!

Posted

I would absolutely love to see TGs new engine ported, I think it would be a great shared project for both engineering and atmos.

As for the changes,  I put up the PR for phase 1 of atmospheric changes today by refactoring the air controller.

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