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  • 2 weeks later...
Posted

There are a lot of them between crew members and lockers, but comms keys are finite.  And it can be a massive pain to hook up someone in command with a new key to command comms.  NT Rep doesn't have a duplicate headset in his locker for reasons that do make sense.  Maybe a special lathe that requires two simultaneous command-level swipes from a Keycard Authentication Device to approve manufacture.

  • Like 1
  • 2 weeks later...
Posted

Give the Magistrate a locker that supplies them w/ another radio.

Because, if you get your radio EMP'd or it gets destroyed - it is the ONLY radio in-game that does not have a back-up pair. I've done the following things when my radio gets destroyed / or empd (just learnt that you can fix emp headsets haha)

But still, when mine gets destroyed I had to ask the Captain or Blueshield for a spare headset - and then unscrew a Security headset and get their access comms.

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