Jump to content

Recommended Posts

Posted
35 minutes ago, DrunkDwarf said:

range drop-off, so from further away it acts more like whispering

This, to me doesn't make sense. If two people have alright vision, they SHOULD be able to sign to each other from across a room. Maybe have it be whispered if they "seer" has a vision impairment or their vision is getting foggy, something like that.

Link to comment
https://www.paradisestation.org/forum/topic/10936-sign-language/page/2/#findComment-98202
Share on other sites

Posted
30 minutes ago, Bobalobdob said:

This, to me doesn't make sense. If two people have alright vision, they SHOULD be able to sign to each other from across a room. Maybe have it be whispered if they "seer" has a vision impairment or their vision is getting foggy, something like that.

This is more of an actual balance concern. It does not have to make sense IC, but you should not be able to communicate like that in vacuum.

Link to comment
https://www.paradisestation.org/forum/topic/10936-sign-language/page/2/#findComment-98204
Share on other sites

Posted

as per the github:

Discussions about this have raised some serious issues that we're currently unable to come up with solutions to.

First of all, codewise, this will be a nightmare to maintain compared to every other language, being so unique. Considering this with anything to do with cuffing, hand damage, silencing/muting, visual range, vacuum, and things we haven't considered, maintainability will be a serious problem. The level of snowflaking required in this code just seems excessive for a secondary language, none of which so far have any such issues.

Secondly, balance and gameplaywise, this seems to be the powergaming language of choice. Even with nerfs, its unique qualities make it superior to other languages, doing something none of the others can. Unless it is nerfed so heavily to be practically useless, it's the clear choice for a useful language, leaving the others to be flavor.

With the above in mind - the more people who select this, the more powerful it becomes, furthering the problems of it as "best choice" language to take. If very few people take it, then the issues with a highly snowflaked piece of code become more of a problem, which become a nightmare to maintain for something that few people are using.

Unless a solution can be found to these, we'll be closing this one, as we're not seeing a way it can conceivably get around these core issues

Link to comment
https://www.paradisestation.org/forum/topic/10936-sign-language/page/2/#findComment-98226
Share on other sites

Posted (edited)

Here is an idea. How about we make it so that only a selected few are able to understand sign language, however those who are mute/deaf know it fully.

As in out of 100 players, only like 5-10 would know sign language if selected during round start. In addition, If they don't get it, they lose the ability to understand/speak the other languages.

As for those who are mute/deaf, they don't have to go through that same process.

Edited by Jovaniph
edits
Link to comment
https://www.paradisestation.org/forum/topic/10936-sign-language/page/2/#findComment-98242
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use