Jump to content

Recommended Posts

Posted

 

With the potential future advent of space pod upgrades and various mechanics, the stupid thought occurred to me: what about a massive switcharoo and overhaul?

 

Take the big stompy mech building out from robotics, and give it to Mechanic job alongside the pod building. Move the mech bay over there, too.

 

Now, amid the screams of suiciding roboticists, you might ask what the purpose is?

 

To overhaul robotics, of course, and make it more about robots and cybernetics, of course!

 

Added to robotics would be a wider suite of surgical tools, and the facilities to build (increasingly more varied and better with higher research levels) prosthetics, implants, robot parts, and cybernetics.

 

Build an enhanced robot arm and upgrade it with an engineering circuit board for a built-in utilitool set, replace the HoS's arm with a stun baton, build customizable battery powered sheaths you can surgically attach to people's heads and chests to replace their ability to wear items in those slots (in return for say, extra brute or temp protection, or pressure resistance.). Replace the captain's groin with a miniature autolathe!

 

Rebuild or build new IPCs from scratch, plug optical meson mechanical eyes directly into an assistant, give your roboticist colleague chainsaw legs.

 

Make implantable versions of the various huds, as well as implants with whole new functionalities,

and with impressive enough research levels, maybe even handle nanite colonies.

 

Upgrade the station's starting dapper service borg into something resembling a miniature ripley, or take them over to the mechanist's and attach thrusters and grappling arms to make them into space pod robot!

 

Build various new automated robots with new functionalities, like spiderbots with various attachments (such as for hydroponics farming). Build the ai a monkey-sized shell to run around in and steal people's shoes with! Build new (useless) robotic pets for the station to drag around and pet.

 

The possibilities are quite vast.

 

Posted

You'd need to remove Mechanic from the Karma list, as being able to build mechs and borgs and such is a necessity for a functional station. If you ever noticed, all karma jobs are not NEEDED to keep a station going but always supplement it. (Besides customs which exists solely to piss people off).

Posted

Fairly sure he only meant Mech building, and as far as my knowledge goes, the only mech that ever gets to see the light is the APLU Ripley , besides if there is no mechanic around and they really need to make one just ask the HoP for access in his room, I would rather trust someone who has been playing aroudn here for a while with a Gygax/Duran rather than some new roboticist. Besides a mechanic making mechs makes more sense.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use