Jump to content

[Suggestion] Making Emotes more interesting.


Recommended Posts

Posted

Emotes are a huge part of Role-Playing, but right now emotes are just waay to simple and a lot of users aren't encouraged to use them (unless to spam or meme around).

So here is some ways we can improve emotes that i believe would make emotes way more interesting and encouraging for players to use.

 

Sounds :

The only emote so far that has a sound that can be used is the *scream emote and the screaming can be sometimes not suitable for most situations,

we can add more sounds to emotes like *sigh, *yawn, *sniff, etc and we can allow players to use current sounds of these emotes (ex.*Sigh saddly , *Scream Fear, * yawn fake)

 

Adding mechanics and more depth to the game with Emotes :

Emotes can be also used to do specific actions that will improve roleplaying and make the game more fun

For example, players might require to use *aim to aim at a person when holding a gun or something lethal like a knife, this could be useful for security if they want to arrest someone and put them on an edge, another example, Chefs might require to use a *mix emote to mix ingredients instead of having items magically appear by themselves. 

 

Emotes Menu :

It's often a headache to type emotes only to find out you typed them wrong, this is why adding a emotes menu will save the player this small unneeded headache and can allow new players to use these Emotes and not wait until they played more than 100+ rounds only to discover that they can use emotes in the bar.

 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use