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Posted

WELL, WELL!

Hello everyone hated and loved security.
This post is only for some tips that I THINK could be useful in the round.

THE TIPS!:

  • At the beginning, rushing your equipment and go to the mining room of the prisoners, it is very useful to capture prison ofitser!
  • Use the tape on your boots so they do not make noise.
  • Remember that if you are with beepsky or another bot, examine the criminal and put him under arrest.
  • Bring necessary construction tools [welder, wrench, crowbar] They can work in a future use!
  • If you are going to go to maintenance just NEVER go alone, it is a SUICIDE, take prison ofitser or beepsky! or ask someone to go with you to patrol
  • Maximum sensors!
  • In the middle of the round he asks the science department about night security HUD, Bluespeace-shield and Antidrop Implant, they ARE VERY USEFUL.
  • If you are going to look for any suspect that you give him the backpack, DO NOT DO IT ONLY [it is a recommendation], The traitor could have a HOLOPARASITE and you can be a victim of an episode of the jojos ...
  • We are human and we make mistakes. Have Space Law, SoP and other SECURITY rules at hand.
  • Always stay in the places that POSSIBLY some traitor could be there doing theirs! [Bridge].
  • abuse the clown.
  • Request additional access to the HoP to one or two departments to patrol.
  • BE ROBUST, RESPECT THE LAW.

 

I am new to harmbatton, i hope you guys like those spess tips....

 

I am Spanish and this guide was created with the glorious google translator

 

ss13_security_brutality_by_ngdaniel96-d8cbhd9.jpg

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Posted

This sounds like the powergamers guide to security. Don't tape your boots, they sound way to cool to silence them. Patrol maint alone at times. Be reckless at times. Give the antags a chance instead of trying as hard as possible constantly. It frequently makes the round more interesting.

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Posted

I only ever tape my boots if the noise starts to get on my nerves. And I try to avoid a lot of these tips because smashing an opponent into the ground might supply a brief high before it occurs to you that now you have nothing to do because you just slammed the opposition.

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