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Posted

Currently, there is a limited/less accessible headset/keys for those who transfer to a department (specifically the service, genetics, and science ones), especially if there is high pop.

My suggestion is to provide the HoP/Command team a machine that prints out specific headsets (I would say no to Bowman headsets, given that security has a abundant number and is a bit of sensitive equipment) or it's keys if you swipe a ID with a specific job (e.g. Geneticist ID gives you a science medbay one, Janitor ID gives you the service one, etc.).

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https://www.paradisestation.org/forum/topic/12400-headsetheadset-key-maker/
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Posted

Service ones... the HoP should probably have in his locker.

Science ones.... are already in science lockers.

Genetics is special. But you could in theory replicate it by combining a science one and a medbay one. Not sure if medbay ones spawn in medbay lockers, though.

Posted
12 hours ago, tzo said:

Service ones... the HoP should probably have in his locker.

The HoP doesn't have any service headsets in his locker.

12 hours ago, tzo said:

Science ones.... are already in science lockers.

There's only 2 to 3 science lockers, and departamental lockers usually only have one department headset.

Posted
11 hours ago, Streaky Haddock said:

make this a function of the promotion/demotion consoles.

Due to past feedback, there is no such thing as a promotion console. There are demotion consoles, but they can only swap people around between jobs within a department, or demote them out of it. They cannot hire in people from other departments. Nor can they promote civilians into the department. As such, it would not really be meaningful for demotion consoles to print headset keys, seeing as you can't actually use them to hire people from outside your department anyway.

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