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Posted

 

Basically, a spell or something that Wizards auto get that they can only use when they've completed all their objectives, and they've gone through some sort of requirement that'd still give the crew a chance to take them down if they didn't prepare like a ritual or something.

 

It would send the wizard to a magic shuttle, and if they launch the magic shuttle (instead of say, going back to the station or whatever), they get a nice party win area they can mess around in. It would divest them of teleport spells and such so they couldn't come back.

The server would then generate some other sort of antag situation, or could set it on nations mode, or whatever, and update the crew. The round would keep going, but just with a new antag or antags or situation, just with a scathing letter from centcom for letting the wizard federation get a leg up.

Wiz could mess around the rest of the round, or hit the respawn button to join as a crew member from the title screen.

 

Alternatively, if crews kill the wizard, it'd be neat if a new wizard was spawned or other antag/situation was set. Maybe if you have wizard set in preferences and are dead, you'd get a prompt?

 

I could see dead people getting re-added into the round slowly in a que as antags that spawn on the arrivals shuttle as totally legitimate crewmembers. Or a Nuke team. Vox (t)raiders. Clown-ops! Honk.

 

Just a way for wizards that don't want to go on killing sprees, or really short fail rounds to go differently.

 

Posted

 

The thing is, most wizards get objectives such as "escape alive on an emergency shuttle or escape pod" and such an objective cannot be confirmed until the round ends. Some wizards even get the job to "hijack the shuttle by escaping alone", another example of the wizard shuttle not being able to work. Additionally, it seems most crew try to call the shuttle as soon as the wizard becomes a problem that cannot be controlled, meaning if the wizard wins, there wont be time to do much before the shuttle is called and the round eventually ends.

 

We also used to have a mode called Ragin Mages, which added in a new wizard with new objectives every 10 minutes or so. This turned out to be chaotic and frankly I myself cant see it working that much better if it was one at a time. I believe that wizards rounds are currently fine as-is.

 

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