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Posted

 

DARwIn-OP_ml.jpg

 

In a nutshell: A robot monkey.

 

More specifically, a bot that has to be built by a roboticist using r&d, for example: printing out a programming 4 engineering 4 magnets 4 monkeybot board.

 

Using the board would let you put in a name (Hopefully the name of the AI), and using it on a robot endoskeleton would turn it into a monkeybot endoskeleton.

 

The skeleton can be then constructed the same way a cyborg is, but would result in a monkey-sized cyborg dealy and would notify the ai you put in on the board.

 

If you left the board blank, you instead have to open it up and pulse it with a multitool to select a new ai to link it to. You can alternatively unlock the cover and use an occupied AI card on the unsynced bot to upload an AI into it.

 

This turns that carded ai into a pseudo-cyborg, can still be carded back, and doesn't allow it to have free roaming cameras or xray vision, or the majority of the normal ai core commands.

 

 

 

 

 

 

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The bot would act much like a cyborg, but would have very few things in its module, and have the ability to climb over tables and hide, as well as wear hats.

 

The monkeybot would have a few utilities like a pen and a flashlight, and would have two hand tools. When the hand tools are active, they can pick up tiny objects and manipulate/use them like a monkey.

 

The ai would have to either click the bot or use a verb to access it, and wouldn't be able to free camera or see through walls while doing so. They would have access to the radio chatter from wherever their core is, but would need to leave the shell with a verb in order to return to normal AI functionality.

 

The monkeybot would not be able to be used if the AI is in the process of losing power, and the AI will get booted out of the shell at the same time they black out.

 

It wouldn't be able to grab, or use some things that an ai couldn't (like manual valves), or eject stuff/open canisters etc.

The bot would have components and a battery like a cyborg and would be repaired in much the same way.

 

 

 

 

 

 

 

 

 

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EMagging would change that, and allow them the full range of things a normal monkey could do.

 

Turn manual valves, mess with canisters, grab people and put them into cryotubes full of polytrinic acid, fire laserguns, etc.

 

Emagging would not, however, affect the ai's laws or loyalties (So you'd have to make sure to compromise the ai first before you go and track down its shell, or else create a crazed monkey droid who knows you're no good).

 

Luckily, the shell's durability would be rather fragile and susceptible to the same things cyborgs are (including being locked down and blown).

 

 

 

 

 

Alternate related suggestions:

1. An mmi/positron version that is clunkier (no monkey abilities and slower), has two exosuit utility mounts (but no hydraulic clamp/drill) and an exosuit tab, and has no access (but could have an id card slotted into it directly). Basically a humanoid mech that only works with mmi/positrons and can't mount weapons.

 

2. Clothes/variants for monkeybot and/or the ability to wear monkeybot as a backpack.

 

Posted

 

*COUGHCOUGH*AIscanremotlyopencanisters*COUGHCOUGH*

*Ahem* Excuse me.

I approve of this, anyhow.

 

Shh, that's a secret!

 

AI can no longer open canisters, it must have its borgs open them now. I like the idea of a shell, just not too sure if it would work. The AI is ment to assist the station anf kinda needs to be watching those cameras

 

Posted

 

AI does not need buffs like these, at least I don't think they do.

So here is my first question for it:

 

WHY.

The AI does not really need this, they got borgs slaved to them.

 

Secondly, can YOU code it?

We have a LOT on our lists of to-do, and if we wanted this, then it would fall low on the priority list, so if you can code it then it has a much larger chance of actually getting implemented.

 

Posted

 

The reasons for this are simple:

- It allows the Ai to interact with the crew and roleplay beyond holograms. Hopefully this causes people to become less asocial jerks while playing as AI

- It requires research and a roboticist and an entire cyborg's worth of material to build, so there likely would be rounds without it

- It isn't really much of a buff. They can handle tiny objects, write on pieces of paper, use a flashlight, hide under tables, and investigate dark camera-less hallways while antags roam about unseen by the ai who's now focused and devoted their attention to a single shell. The act of using it is a DEBUFF. They're trading vision in a small area for their normal all around station vision.

-The only real major BOON I can think of is the ability to see into areas that have cut cameras, and really the best way to deal with that is a flash and a fireax on their fragile body. They've only got what the roboticist and R&D built.

- unless emagged, in which case the AI is probably compromised, Or someone was dumb and playing with an Emagged. Alternatively: someone built and compromised a new ai and slotted it directly into the bot. Then you've got a fragile mobile pseudo-ai that can help you out with your objectives.

- It's cool and neat, and just the cool factor alone is worth it.

 

 

As to can I code it? No, so probably will never happen, whatevs.

 

Posted

Must point out, tiny objects/flashlight is a really fucking OP buff. Imagine this, the AI can now explore anywhere, no longer limited by cameras, Antags have no way to keep the AI out of their business since the AI just wanders on over with the damn monkeybot. That 'secret' PDA code? Now the AI can wander over and figure it out. AI has unlimited access to PDA messages with no help. AI can pick up tiny objects, which is a big fucking list.

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