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Posted

Not really a fan of this. As someone who plays Magistrate semi-often, I can say that the current Attempted Murder statute is sufficient. It essentially assumes intent based on the suspect putting the victim into crit, which works the best for our server and the limitations of the game, in my opinion. Two hours rounds don't always allow the time needed to properly investigate a crime and determine if the intent of the suspect was murder. Additionally, the limitations of the SS13 forensics system can also prevent that determination. 

 

By using crit as the bar between aggravated assault and attempted murder, we simplify the distinction to allow for easier gameplay.

Posted

currently not attempted murder:

-spacing somebody if they return to the station fairly quickly

-attempting to poison someone if they don't consume the poison and/or action the poison

-discharging a gun at someone several times and missing/not hitting enough to crit

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