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So, you have one of a various number of self-made aspirations to create a highly explosive device. If you're a scientist on Paradise Station, congratulations! You've got everything you need to make a bomb-cap bomb. If not, well, I'm sure the cunning can adapt this guide to their own uses.

 

 

TL;DR version: You cool plasma canister to 271 kelvin, empty another plasma canister into the hot loop, harvest furnace heat in hot loop, fill empty plasma tank to 701KPA of cold plasma and then top it off with 2500C or hotter plasma. Stick on tank transfer with a normal filled 20 Centigrade oxygen tank and boom

 

 

The advantage of this method that I am to describe:

 

1. Very easy to do

2. 99.9% reliable and reproducible

3. Result actually exceeds bomb cap a little bit

4. Result seems to be a little less laggy than other variations. (I suspect it's due to the lack of bizarre things to process in the reaction; just plasma and oxygen reacting straight to CO2 at 100 centigrade)

5. Infinite shelf life.

 

Disadvantages:

 

1. Probably the RD or another Scientist might come in and whack you over the forehead with a clipboard for "'doin it wrong" 'cause they think they know what they're doing.

2. The freezer pipe gets plasma stuck in it. Might be able to clear it somehow.

3. Some bizzare code exception prevents you from using exact molarity.. and creates a dud instead. On a side note, if you want to make an amusing dud, use only 401 kpa of room temperature oxygen (11 moles)

4. No actual in game way to check molar content. Method was refined via using a solo server with admin verbs. I guess you could mathematically derive the moles with PV=nRT, but that's effort and I am lazy. Big tanks have 70 volume (small blue have 4, yellow have 6, double yellow have 10, and Jetpacks have 70), you've got the temperature and pressure, and a full big tank of 20 centigrade plasma OR oxygen is about 29 moles. For some reason oxygen and plasma have the same molar size? :V? Spess magic.

 

 

--------------

 

In the following picture is a typical starting state of the toxins mixing lab, with parts circled post-picture taking in a picture editor. If there's anything different (besides the circles) then you probably have another co-worker causing shenanigans and need to work with them. Unless it's on fire, then you probably want to call an atmospheric technician and also turn those scrubbers on the left and top sides on, also burn brightly and hope you get cloned.

If you see the circles ingame, consult the station psychiatrist.

 

 

https://dl.dropbox.com/s/quicmddvr2ojske/derp1d.jpg

 

Circled parts:

Yellow: The heat exchanger loop. This is where you're gonna get the heat from. Fuck the furnace loop. We're not gonna use that crap here.

 

Blue: This is where your fuel comes into the furnace from.

 

Green: The freezer. Important for one step in this guide that will probably piss off any scientists of the freezing oxygen religion.

 

Red: Fuck that one pump outside the circle. We're not using that. This is now the waste processing loop so we can vent excess plasma to space.

 

----------

 

First step: Put all those voice analyzers in a closet and stick them in a corner, or else go mad from beeping whenever you talk.

 

-Next, nab a screwdriver and a wrench (and an air analyzer if you want to get fancy/too lazy to use pda gas scanner) out of that blue toolbox on the counter. If it's empty, go find some cause you'll need them.

 

 

https://dl.dropbox.com/s/ilzwl24v11uzky4/derp2d.jpg

- Drag a plasma canister over to that freezer and wrench it on, set the freezer to 271 kelvin and turn it on. Plasma has 10 times the heat capacity of oxygen, so this will take a while.

 

 

https://dl.dropbox.com/s/jwxp0k9os7493on/derp3d.jpg

-Next go over to this switch here and press it. You need to vent the furnace because it starts with standard station atmosphere in it. Nitrogen will mess with your fire a little bit. Go back and close again it when that meter down there on the furnace is (zero'd or close to it).

 

https://dl.dropbox.com/s/o89gt5inwhnmk1d/derp4d.jpg

-Drag a separate plasma canister over to the heat exchanger loop and connect it here, then empty it into the loop with this single pump. Don't need to mess with anything else for the heat exchanger loop, honest.

 

 

https://dl.dropbox.com/s/fhdw7mevq6g07x8/derp5d.jpg

- Next, for the actual furnace itself (Separate from the heat exchange loop!), you'll need to configure a few things to make a nice fire. Two molecules of plasma react with one atom of oxygen at 100 degrees centigrade to create a very exothermic reaction and a lot of CO2. So, you want to turn those three pumps on in this picture, then go to that filter there and configure it as shown, and turn it on. Shouldn't need to mess with the pump pressures at all; and if you do you'll need an admin to set them high again.

 

At this point, hopefully you have the furnace shutters closed, and the furnace should be filling with a lot of purple gas. Wait as long or as short as you like, and press the ignition switch to see a fire.

 

 

https://dl.dropbox.com/s/s77fi5lzgk7znq4/derp6d.jpg

After examining and possibly staring down your handy work, you might notice that the heat exchanger loop is also heating up. This is intentional! Go over to the east side of toxins mixing and nab a blue air pump (looks like a mailbox with a propeller) and drag it over to the exchanger loop. Attach it as so, but don't turn the pump on just yet. Wait till that meter there on the heat exchanger loop says at least 2500 degrees centigrade or higher, then turn the pump (read: ground pipe pump, not the blue one) on to fill the blue pump with what's in the heat exchanger loop. You should end up with a blue pump filled with heated plasma, 2500-3500 centigrade. You can get higher with ninja mix finagling and some other tedious tricks, but it's unnecessary*.

 

Edit: I was stupid when writing this and remembered heat capacity. Duh. CO2 has a lower heat capacity than plasma, so of course your dirty bomb mix will *LOOK* like it has a higher temperature but it actually has the same total energy as ~3000 centigrade pure plasma.

 

*(Unless you're trying to far exceed bomb cap, then you need a much much much hotter heat source in order to heat the next step to about 120-130 centigrade or hotter, 'cause you need to cool the plasma down more to fit more moles into the same amount of pressure. II haven't managed to do this very well. Always end up with high molarity that's too cold to start ignition. Feels like it was intentionally coded like this.)

 

https://dl.dropbox.com/s/ecuqlwokw8sg4fs/derp7d.jpg

Also drag a scrubber over to that center connector and connect it, and turn the exhaust pump on; we'll need it for the next step.

Toxins should end up looking like something in the above picture, especially if you're a responsible bomber and turn off pumps when you don't need them. If you're feeling nice: after you've filled the blue oxygen pump with hot hot redhot plasma, open the furnace exhaust blast doors and turn the igniter off cause we don't need the co2 shit in there and it'll save on spess lag for the server. Be sure to turn off the heat loop pump too when it's emptied.

 

 

----

 

At this point, bomb assembly is pretty simple. Take a plasma tank from the tank storage there in mixing, empty it out using that scrubber in the center that you hopefully set up, and fill it with 701KPA of 271 kelvin plasma from the freezer canister.

 

Then, go to the blue air pump and fill it the rest of the way with superhot plasma. You should end up with 1013.12 kpa of 100% plasma at about 130 degrees. Should be between 20-23 moles of toxins in there, but you won't be able to tell.

 

Stick it on a tank transfer valve, go get a blue oxygen tank and top it off with normal 20degree oxygen. Stick that on a tank transfer valve. Utilize a screwdriver and put your priming device of choice on, and congratulations.

 

https://dl.dropbox.com/s/psny4kf154r6xw3/skreeeee.jpg

JC! It's A BOMB!

(note: is size 27)

 

Edited by Guest
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Posted

 

Please note that due policy changes, plasma fires in toxins will be ignored by the atmospherics deparment. Have a fun shift and try not to die in a fire.

 

 

Same applies to telescience. Plasma fires seem to be a requirement for the correct working of that department, seeing that it lits on fire every shift, several times.

 

Posted

 

Please note that due policy changes, plasma fires in toxins will be ignored by the atmospherics deparment. Have a fun shift and try not to die in a fire.

 

 

Same applies to telescience. Plasma fires seem to be a requirement for the correct working of that department, seeing that it lits on fire every shift, several times.

 

And this is why no one pays attention when IGOR goes on a killing spree...

 

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