Jump to content

Recommended Posts

Posted

A Better Guide to New-Crit.

As penned by Triiodine.

 

New-Crit is difficult to work around. It makes chemistry gray their hair faster than an atmospheric technician that forgot to screw down a plasma window while running a TEG burn chamber. Why? You need primarily two chemicals according to your medical scanner. This is correct, but you can greatly increase your chances of keeping someone alive by spicing up your mix with more chemicals than there are spices in the Dutch East Indies.

 

First, we'll need to break down critical condition.

 

You fall into critical condition at 0 health (At full health, you have 200 total points shared across your entire body). At -100, you die. Very simple, this is unchanged.

 

Past a cumulative 100 damage of any type, you begin to roll for catching critical disease. Why it wasn't refactored into it's own system is beyond me, regardless, it means we'll need to bust out our robust virology knowledge to safely bring your favorite security officer or mindslave back from the brink.

 

New-Crit can be broken down into two different diseases:

 

Shock.

 

Cardiac Failure.

 

Let's break down on how to prevent and cure shock.

 

Shock is a three stage disease that begins to give you really annoying messages about feeling weak, as if falling over and passing out faster than a college freshmen drinking for the first time wasn't enough to remind you that something maybe, just might, be wrong.

 

Switching to MD. Robusto's perspective, our shock patient has rolled into medical (somehow) still alive. In our hypothetical, let's say our patient is at -170 damage, cumulative in equally distributed burns across the body. Plasma fire or something stupid, the usual. Regardless, its up to you (MD. Robusto) to save them.

 

If you're not a chemist you're chances of saving this poor fellow are so exceptionally low, you might be tempted to do what all the cool kids are doing these days: Cloning, its hip, its new, its an all new you.

 

Saline-Glucose is the only chemical that can be used to cure shock, remind yourself that its handled by disease code, and acts like one in lockstep with others. Curing isn't instant, and curing requires a specific chemical. You can get a bottle of Saline-Glucose pills from the table right next to the sleepers at round start. Be quick though, a nibble assistant might nick them before you even open your locker for your precious nitrile gloves.

 

While you're busy stuffing your patient's face with Saline-Glucose, make sure to either A. Slap them into a well stocked sleeper, a well stocked cryo-cell (Both unlikely), or slap them with whatever trauma patch is most applicable to their condition. If you can get them above 0 damage and into a non-flashing health-meter, then you can prevent their chance to roll for Cardiac Failure.

 

Are they cured yet? Great! Good job MD. Robusto, you've saved a life in New-Crit. Pat yourself on the back and splint their legs up before sending them off to surgery or whatever post triage care they might need.

 

If they're not cured and the situation is worsening, they might roll into Cardiac Failure.

 

A double whammy, two diseases. They'll also start to accumulate oxygen damage (and brain-damage) the longer they lapse into shock. Don't let that happen! Stuff them with Salbutamol, yes that's right, the chemical you can find in every maintenance closet and O2 kit. Yes it does stuff, yes it works, its a wonder chemical now!

 

None of that is true. While the Salbutamol will offset the stacking oxygen damage, their brain is still going to give up on you in the near future. You're racing a clock here now MD. Robusto.

 

So to review, Shock can be prevented and cured with ONLY Saline-Glucose solution.

 

It can either be gotten round-start from a table next to the sleepers (Only on Cyberiad), or made in Chemistry out of Salt, Water, & Sugar. It is advised you beg the HOP for chemistry access, and or set your chemist preference to high so you might have a never ending supply.

 

 

 

Let's break down on how to prevent and cure Cardiac Failure.

 

Alas MD. Robusto, it appears your valiant and well educated efforts have failed to save your patient from the rough tool-boxing they've received, and their heart has gone on strike, despite not being part of any union you've heard of.

 

So how do you convince it to go back to being a wage-slave pumping blood for someone who dreams of antag rounds but can never connect fast enough to make the three minute lobby window due to dreamdaemeon being gobshite at routing connections through the rented hub servers.

 

Well, you'll need either EPINEPHRINE, and or ATROPINE.

 

Both complex chemicals to make. Atropine used to be a late shift chem used for emergencies only. Now its in every single vendor this side of the Centauri Sector. Use it wisely.

 

Remind yourself that diseases (and thus New-Crit) can be cured with up to just 1u of the cure chemical. However, this is a race against brain-death, and the more chem the better.

 

During Cardiac Failure, your patient might experience Cardiac Arrest (a heart-attack). This can be prevented by either A. slapping them with the codersprite handheld defib, or B. slapping them with a proper defib. I would recommend the handheld, as it has no wind-up time, and thus resets their heart-beat immediately.

 

So they've got both shock and cardiac failure? Well, unless you happen to have the entirety of chemistry in your back pocket like the greedy Warden has the entire armory up his, you probably are going to lose the patient. Sorry man, that's just how the game works!

 

You'll need to continuously repeat the following steps until your patient is recovered from new-crit, while also trying to heal them past the critical threshold of 0, and also hold back the tide of oxygen-damage and eventual brain-death.

 

Scan that fucker with your handy dandy upgraded medical scanner. (Seriously make sure its upgraded)

If they're in Cardiac Arrest, mini-defib them. Make sure to avoid applying the patches to your forehead, as tempting as it might be to escape this realm of suffering via self inflicted brain-electrocution.

If still in SHOCK, apply more Saline-Glucose to face-hole and or via injection site of preference.

If still in Cardiac-Failure, apply more atropine and or epinephrine to face-hole and or via injection site of preference.

If experiencing oxygen damage or minor-brain damage, apply salbutamol to patient and cross your fingers.

Remember that all other previous medical damages such as a collapsed lung, internal bleeding, infection and rotting might also be at play and need to be addressed.

Repeat until patient recovers from new-crit or dies.

Admit that cloning is probably faster.

Cry.

 

“It just works” - Todd Howard.

 

Lost them? Well, you can hang your coat at the genetics door you poor sap. Another body for the hungry cloner gods. Such is life.

 

But what if, there was another way...

 

Something more effective than just three chemicals?

 

Well your Papa Triio (me) and Randomguy spent about 3 hours trying to build a TEG before re-discovering the secrets panel and powering up the SMES's to chem, and we've concocted a mix that'll get your patients out of most situations if you're fast on the hotkeys and keen with the chemicals.

 

Its time to set your chemistry or CMO preference to high, because buddy, you're about to become the hero new-crit needs.

 

You'll want to concoct a mixture of the following chemicals:

 

Salbutamol,

 

Atropine,

 

Saline-Glucose Solution,

 

Ephedrine,

 

Epinephrine,

 

Mannitol,

 

How you mix and match them is up to you, but we recommend your primary ingredients are that of Saline-Glucose, Salbutamol, and Atropine.

 

You'll want to apply these chemicals in 10u doses from one mixed beaker with a syringe. So two 5u injections.

 

Avoid using medical-hyposprays or the CMO's hypospray, while they might work great for other chemicals, they only inject one set of chems at a time, as opposed to giving an equal distro of all the chems pulled via syringe. Aka, if your spray is loaded with two chems, 15u Water and 15u Sugar, and injection is set to 20u, the first injection will be 15u Water, 5u Sugar. Not very handy for our purposes!

 

Your process now becomes the following:

 

Scan the fucker, and be quick about it, if you can see they have a disease on the Medi-HUD prep your syringe.

Inject them with 10u of the solution if you haven't already.

Continue to scan them and shock/defib as required by cardiac-arrest.

Once Atropine concentration is less than 1u in their system, re-inject.

Treat bodily damage as you normally would. Attempt to get patient above crit threshold.

Repeat until you succeed, or run out of chemicals. If you run out of the mix, revert to previous instruction. It is recommended that you skip to step 9. (Cry)

 

But what does each chemical do?

 

Salbutamol is great at healing oxygen damage and preventing brain-death.

 

Atropine is, atropine, considered a cardiac stimulant, also great for general damage handling. This is where the moderate healing for the mix comes from.

 

Saline-Glucose also heals brute + burn and prevents/cures shock.

 

Ephedrine has a small chance of addiction (prevented by 1 minute in a sleeper, literally an inconvenience, don't sweat it), but also helps cap out oxygen-loss and unlike Salbutamol, also caps out Breath-Lose, which is a special type of oxygen-damage that's tied into the whole brain-death part. Ephedrine will also reduce stuns and while it won't stop shock, it'll lesson it's affects on the patient.

 

Epinephrine is like the weaker cousin of Atropine with less brute & burn healing. When combo-ed together you effectively double your chance of curing cardiac-failure.

 

Mannitol heals brain-damage and prevents brain-death of the patient.

 

 

Best of luck out there MD. Robusto. Whoever might be watching you, do them proud.

 

 

P.S. There's a standing PR that changes brain-death from 200 damage to a hard 120 damage, the clock is ticking MD. Robusto.

 

P.S.S. Should Lavaland get merged, there's a chemical related to the flora of the landscape that can be used to combat new-crit, but I'll leave that to you to discover.

 

P.S.S.S. this has only ever been experimented on within a test environment, results may vary, everything could be wrong. Everything could be right. I genuinely can't check.

  • Like 1
  • Thanks 1
Link to comment
https://www.paradisestation.org/forum/topic/15677-a-arguably-better-guide-to-new-crit/
Share on other sites

Posted (edited)

Addendum:

Since Cardiac Failure requires Shock as a pre-requisite, you can prevent new-crit for the entire round by just smoking cigarettes injected with Saline-Glucose solution, bypassing the new system entirely.

Edited by Triiodine
Posted

Every chem you need for dealing with critical (and some others) is now in the med vendors, with more than enough of it that chemistry probably won't need to make any.  Chem is really just needed for SR, Cryox for biomass, and Mito.  They don't even need to make patches anymore since each medvend has 10 brute and burn patches with 40u per patch.  

 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use