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Security rework, Rehabilitation Chute, and prision mining


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Posted

 

-Just a bit of a change to brig, make it so the prison time is set on the security record, rather than on the cells themselves.

 

-When the time is set on the security consoles, the game will check if the person with the ID is located in the brig or a prison cell or such.

 

-If the id of the person is being worn by someone who's in a brig cell, the timer will start ticking down and display if applicable on the cell's timer.

 

-When the timer is complete, the brig cell will open as normal, and a toggle will be set on the id.

 

Why the above? The Rehabilitation chute.

 

-Special chutes are set up in the brig cell area that people can enter, that will do nothing unless the above toggle is set. If the above toggle is detected, it will eject the prisoner into the security lobby nonlethally (unless hacked of course)

 

 

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Finally: Prison mining. Needs some sort of small add-ons, specifically:

 

1.Station camera devices that show either entertainment network or the station cameras

 

2. A growing area with some dirt or trays, basic seeds, mini biogenerator that can only make fertilizer, a seed extractor, a sink, a smartfridge on the prison shuttle, some basic gardening tools, and a beaker.

 

 

This way, security can be encouraged to stuff belligerents into these places more, and it becomes a little more interesting for people arrested. Also provides a few new ways to escape for clever people.

 

Posted

Really, I want to see the mining system, (add some rocks around part of perma) a kitchen and a small hydro room added to perma. Give more reason to keep playing then just going SSD or spacing yourself. Also, a console to reward good inmates with items would be great. (They mined the entire meteor? Give em a corgi!)

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