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Posted (edited)

Instead of killing everything on the Z level (And often leaving stuff like the station, unhatched terror eggs and possible deathsquad gear on the station) the nuke should instead make a Z-level wide explosion (such as the ones admins occasionally trigger) to actually destroy the station, instead of being a dull bio-bomb. 

Edited by Daylight
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https://www.paradisestation.org/forum/topic/16165-nuke-actually-goes-boom/
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Posted

The problem with that is that an explosion that would wipe out the entire station like that would actually slow the game down to a crawl while it was processing, taking up several minutes. 

 

It would potentially be even more anti climactic, as players would actually be able to run away from the explosion as it crawls towards them (as best they can amidst the lag, anyways). 

The nuke going off shouldn't take long; the round is over the moment it detonates and players want to move onto the next round. 

Otherwise, it'd be a neat idea. 

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