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Posted

Greetings everyone!
Recently i was thinking about karma unlocks and what else could we add to the game. While I understand that there are a lot of things which are
more important and have a higher priority, i decided it would not hurt to throw in my ideas, so here they are.
It was quiet a big list of ideas, however i cut the least interesting ones, because the list was too big, and left the best of what I have, and made it as short as possible.

First thing that comes to mind of everyone who thinks about new karma unlocks is fluff items.
I have one idea for that - Medal of loyalty. 3 verions - for 10 years, for 25 and for 50 years of service. I think it would be cool
to have each one being unlockable only if you have unlocked the previous one, so, if for example they cost like 5-10-20 karma, the 50 years medal 
would cost total of 35 karma, that way we wont see many of them around. I also imagine that if you add somehow a medal of loyalty to a specific character, that 
character would have his ingame crew record automatically updated to represent the fact that this person in fact is working for NT for over 10-25-50 years already.
18 years old catgirls with 50 years of NT work experience inbound

Lets not linger for a long time on fluff items and move forward to my first big idea - the karma locked borg module.

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Now we move to another thing - secondary jobs.

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And the last thing is - new karma locked job.

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Here are my suggestions. I hope someone (especially coders and heads) likes them. You can post your suggestions or discuss mine.
P.S. Sorry for all the grammar mistakes.

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Posted

The spiritualist sounds really cool. I'm a bit concerned it could be abused for meta knowledge but as you said, the ghosts are under no obligation to tell the truth. But I think it has a lot of potential for some cool RP (and in my opinion karma jobs should be RP focused), I can just see a group of assistants and the spiritualist gathering in the library with the lights down low debating what they should ask the ghosts. Plus I don't know if it was intentional or not but the first thing I thought of when I saw your example picture was that they looked like Mulder and Scully ha ha. 

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Posted

Seems like you put a lot of thought into these, but I'm not sure they're a good idea.

 

Paperwork borg: That sounds like a lot of snowflakey code and effort, more than it may appear on first glance. I'd be surprised if a coder takes this. I'm also very unsure why it should be not linked to an AI, or why its laws should be unable to be changed with an upload console. Feels like snowflaking for the sake of snowflaking. Also, if people want paperwork they usually just go IAA. You're probably better off just letting pAIs edit documents and get a printer, if they don't have one already.

Fire safety: This will be like playing IAA except people listen to you even less and ignore you even more.

First aid: All powergames will unlock this for the free medkit "just in case" then only use it on themselves. If you want to, you can just...request some first aid supplies from cargo or medbay.

 

Spiritualist: A neat idea, but it feels to me like this could be folded into the librarian (god knows he needs it) or the chaplain.

 

 

 

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Posted

I must honestly say that I don't feel anything for the paperwork job. 

However, for the secondary jobs (for example medbay hygiene specialist or w/e) is something I would really like. It could make for some great roleplay. 

 

Spiritualist sounds really cool. While it /could/ be abused, there are rules against metagaming and also the cooldown/mechanics could make it so that it would be simply too tedious to make long sessions. Also, in addition, there could be a limit as to how long a seance can last. 

For example, after some time, the spiritualits (I do agree that this could be integrated into chaplain/librarian), would get a message saying "You begin to feel tired and lose your connection to the spiritual plane of existence" ... or something along those lines. 

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Posted

I like the spiritualist, though yes it could be abused. Perhaps severely limiting the number of letters they can signal... Certainly, I think if it was folded into the librarian that would make them a TON more playable and useful.

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Posted

I agree that Spiritualist should get added to the Librarian. It could be set up so the Chaplain is for combating paranormal entities, while the librarian/spiritualist is for gaining knowledge on the entities (Think of the codex they use for getting information on Devils)

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