Jump to content

Recommended Posts

Posted

Occasionally, I see mention that people would like to have a minor antag role available that doesn't involve having to do theft or murder. This is my idea for a role that would fill that idea.

The Stowaway:

The stowaway is an illegal passenger aboard the NSS Cyberiad. They spawn somewhere in maintenance with just basic set of clothes, no PDA or ID (Or a forged civilian ID that, when examined, reveals that it's not an official NT ID. This is in case there're issues with security arresting everyone without an ID. The forged ID won't work with any machines or airlocks that are ID restricted.). They do not show up on the crew manifest, and have no bank account. Their only goal is to escape on the shuttle or escape pod without being in custody.

Special Rules:

Although technically an antag, they're not allowed to murdering people or performing grand sabotage/theft. However, they can break into places and steal things. Assault and kidnapping, although very much not advised, is allowed so long as the victim is not killed. You can use any antag related items that you may find, so long as you follow the other rules.

Playing the Role:

As a stowaway, your number one goal is to not be discovered. This can be done in a variety of ways; Use scavenged tools to make secret rooms for you to hide out in. Steal an ID and blend in among the crew. Strike a deal with a crew member to keep your secret and give you any supplies you may need. So long as you're not causing too much of a disturbance, you can do most anything you need to hide.

Due to not being crew, you are likely not gonna get any help should you get attacked by another antag, nor is the AI required to protect you if their laws only cover crew members. So not only do you have the crew to contend with, but you also have other antags to worry about. So this puts you in the position of deciding between hiding from the crew but putting yourself at risk of a nasty vampire bite, or try blending in among the crew and risk being discovered by them. This role will be quite RP heavy, as your interactions with other people can mean the difference between freedom, custody, or death.

Role Availability:

Like any other antag role, this can be toggled on and off in the preference tab. Spawning of this role can overlap with most other game types, though may be disabled for certain game modes if there're issues. The stowaway is a random spawn, so you can go several rounds without seeing one, or you could get multiple spawns in one round. As this is mostly an RP based role, this could potentially be a Karma role if there's need to reduce griefing.

Link to comment
https://www.paradisestation.org/forum/topic/16846-new-role-stowaway/
Share on other sites

Posted

Maybe this would work better as a midround event rather than a roundstart role/antag? It would also be weird so see established characters suddenly be maint hobos when they were captain the round before.

Link to comment
https://www.paradisestation.org/forum/topic/16846-new-role-stowaway/#findComment-133999
Share on other sites

Posted

That's true. Perhaps when spawning in, the player gets the choice of either spawning with their active character, get the option to edit their character, or play a randomly generated character. That would address the issue of recognizable characters being easily noticed.

Link to comment
https://www.paradisestation.org/forum/topic/16846-new-role-stowaway/#findComment-134006
Share on other sites

Posted

Other servers have a 'fugitive' event that spawns some people in maintenance without IDs and crew can chose to help them or not, though they also spawn some hunters with the task of capturing the fugitives. Reminded me of that.

  • fastparrot 2
Link to comment
https://www.paradisestation.org/forum/topic/16846-new-role-stowaway/#findComment-134035
Share on other sites

Posted

Perhaps the 'Stowaway' could also have some sort of major debuff, to force them to occasionally venture out of maintenance for supplies or rely on a crew member. A heavily damaged and easily destructible robotic limb might do the trick, or some sort of genetic disability. Honestly, I'd rather have a sort of passive obstacle like that than a hunter-hunted dynamic, because you basically get that every game with Security.

Link to comment
https://www.paradisestation.org/forum/topic/16846-new-role-stowaway/#findComment-134125
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use