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So it's probably been suggested before, but a subtype of blob that is kudzu would be pretty neat. Instead of having a central core, kudzu blob would be decentralized, and if even one vine persists the antag persists. Chemical storage would be used to induce mutations within the kudzu, and the primary gameplay of the kudzu would be managing which mutations spread so that weaker vines don't block off your stronger vines as all have some degree of automatic spread. As far as difficulty of implementation, all of the assets are probably already in the game already, but I don't know how difficult it would be to code abilities that mutated vines on command.

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https://www.paradisestation.org/forum/topic/17019-kudzu-blob/
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