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New Wizard Item: "The Grand Alchemist's Pouch Of Flasks"


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Posted

As the name suggests this is a pouch filled with a number of flasks, the flasks are filled with various dangerous chemicals and will explode into smoke when thrown, the pouch also fits into pockets, and finally the flasks will gradually regenerate over time, the pouch will contain 8 flasks filled with chems ranging from cyanide to initro to heparin as well as a single flask of facid to deal with those wearing masks, generally most of the chems you see under the toxins tab on the wiki. The pouch will additionally come with a magical plague doctor's outfit that shares the same stats as standard wizard robes (It may or may not also be colored green for a nice little reference).

Yes, this is memechems for wizards, considering their nature as a highly chaotic faction with only the intent to cause destruction and cause chaos, a pouch of flasks is not that far of a stretch for a wizard faction, the regeneration of flasks is due to the fact that in the case of a prolonged round the wizard will surely use up their entire supply. The ability to keep flasks in pockets also grants the ability to carry multiple pouches at one time for the ability to rely moreso on one's alchemical talents.

 

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Posted

I think a place to start would be to...not forcibly make them all just gas-based chemicals poisons. Maybe a few would be gas-releases, others simply contact splashes, and so on....Keeping them more a theme and function to magically ideal things as well could be a more balance oriented goal. "Alchemist's Fire" being a flask that splashes out some fire, for example..."Blizzard in a bottle" similarly freezing an area, ice on the ground. There could of course also be positive potions in the mix, meant to be drank or given to allies, though also do so on throws, so a wizard has to pay attention to what they pull out, or drop and leave in a hurry. Things like a very short duration invisibility, a general healy potion, some form of temporary genetics powers come to mind with it as well (Minus hulk as that's a spell already). Giving this a high point cost in things would also be a bit of a balance to it, not able to take too many other things alongside it.

I can see a bit of potential for just a different sort of play with wizards in this, perhaps less a bag able to grab out of, but a slow-charging, random pouch-grab thing. Slowly generates charges, and can be used to produce a random flask/potion, they can be saved and all, but aren't tiny items, small, pocket sized, so you could get a collection, but with the random generation, you wouldn't be a promised way to have all the ones you want all the time.

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