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Posted

Baystation has these really cool JaniHUDs for janitors that point out any dirty spots they've missed.

 

image.png.1d4cdd7555eef1e0a9d9d84d9ed7eb4b.png

 

Cool, huh?

I dunno how complex porting these would be, though I imagine it wouldn't be that harrowing. It might be kinda niche, though. As a janitor player, I would personally find it really useful for finding messes underneath tables, covered by lockers, etc... Not a lot to be added to this suggestion.

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Posted

Huh that is a pretty neat idea. But would it be a round-start item or science researched like hydroponics? Either way would be a pretty helpful addition especially for knowing that there's dirt/gore under those tables, desk, or dead people.

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Posted
49 minutes ago, BugsBurn said:

Huh that is a pretty neat idea. But would it be a round-start item or science researched like hydroponics? Either way would be a pretty helpful addition especially for knowing that there's dirt/gore under those tables, desk, or dead people.

I feel like the hud would be a starter thing, the other departments have huds for far more important things, so it wouldn't make sense to limit the dirt hud to an RnD thing unless it was say a Night vision variant

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Posted

Well since high pop opens two jobs slots. It would make sense to have backup in the case that of course a second janitor arrives. Then of course perhaps add an RnD buildable version. If you really want to go at it also add a crafting recipe to combine the sunglasses and janihud since i believe currently all huds have a glasses version thats craftable now. Just my opinion though

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Posted (edited)

I've noticed that issue too, I think it might be bay's dirt system. I believe if an area is traversed enough dirt just spawns and it's incredibly hard to see until later stages?? but we don't got that, thankfully

Edited by NTSAM
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