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Hey nerds. Basic build-sheet for RnD at current time, due to a request in-game. To progress a level, you need to insert a level equal or greater.
I.e.
Level 3, Deconstruct Level 3 -> Level 4
Level 3, Deconstruct Level 4 -> Level 4
So if you're stuck for an item, simply search this guide for the current tech level you have in that category.

Key: (P)rotolathe, (C)ircuit Imprinter, find on the (T)able in the room.

LOAD 25 Metal, 25 Glass into Protolathe.
LOAD 25 Glass, 5 Metal into Circuit Imprinter.
(P, T) Basic Micro Manipulator (Data 1, Materials 1)
(P, T) Basic Capacitor (Power 1)
(P,T) Basic Micro-Laser (Magnets 1)
(T) Welding Tool (Engineering 1, Plasma 1) ((Found in the blue toolbox))
(T) Empty Toolbox (Combat 1)
(P, T) High-Capacity Power Cell (Power 2)
(P) Advanced Capacitor (Power 3)
(P) Reagent Scanner (Bio 1, Magnets 2, Plasma 2)
(P) Health Scanner HUD (Bio 2, Magnets 3)
(P) Security HUD (Combat 2)
(P) Advanced Reagent Scanner (Bio 3, Magnets 4, Plasma 3)
(C) All-on-One Grinder Circuit (Engineering 2, Materials 2)
(P) Advanced Matter Bin (Materials 3)
(P) Large Grenade  (Combat 3, Engineering 3)
(P) Cybernetic Eyes (Bio 4)
(C) Circuit Imprinter Circuit (Data 2)
(P) Holographic Sign Projector (Data 3)
(P) Tracking Beacon (Bluespace 1)
(P) GPS (Bluespace 2)
(C) SUPERPACMAN Generator Board (Engineering 4, Power 4)
(C) MRSPACMAN Generator Board (Plasma 4)
(C) Gygax Weapons & Targeting Board (Combat 4, Data 4)
(C) Teleporter Console Board (Bluespace 3)
(C) Quantum Pad Board (Bluespace 4)
(C) Teleportation Hub Board (Materials 4)
(P) Cybernetic Heart (Bio 5)

You now have access to tier-3 Manipulators and Matter bins.
Go to the Settings menu of the RnD console, and SYNC DATA TO NETWORK. This lets others use it, and backs it up in case you lose it.

Now, basic upgrades:
PRINT (P) 2x Pico Manipulator
PRINT (P) 2x Super Matter bin
PRINT (P) 1x Rapid Part Exchange device.
Load your RPED, screwdriver your Protolathe, and upgrade it to make the rest of your print cheaper. Screwdriver again to close.
Go to the Settings Menu, Device Linkage Menu, and Re-sync with the upgraded protolathe. Then
PRINT (P) 1x Pico Manipulator
PRINT (P) 1x Super Matter Bin
PRINT (P) 1x High-Power Micro-Laser
Load your RPED, then go upgrade the Ore Redemption Machine in Cargo for mining. You may wish to print an additional Manipulator and 3x Bins to upgrade their autolathe too, though that is optional at this point.

ONCE MINING GET BACK.
LOAD a small amount of everything mining bring you into the Protolathe, especially Silver, Gold, Uranium and Diamond. Then Deconstruct:
(P) Reviver Implant (Materials 5)
(P) Diamond Mining Drill (Materials 6)
2x Bluespace Crystal (Use a Polycrystal from the ORM in-hand, and select to break down to an individual crystal twice) (Bluespace 5, 6)

(Optional) PRINT 2x Femto Manipulators
(Optional) PRINT 1x Bluespace Rapid Part Exchange Device
(Optional) Upgrade your Protolathe again, this time without screwdrivering, to make everything cheaper.

PRINT about 30 each of the best parts you can, load your Bluespace RPED, and go upgrade the station. Priorities include Robotics Fabricators, Robotics Cyborg Chargers, Xenobiology Machines, Cargo ORM, Cargo Autolathe, Medbay Cloner.

PRINT (P) 10 Technology Data Disks, load them with all the techs you have, and ship them in a locker or crate to Cargo.

FURTHER RESEARCH (That requires other people to Do Their Jobs)
BIO 6: Ambrosia Gaia branch (Botany) or Sentience Potion (Xenobio)
POWER 6: Glowcaps (Botany) or Charged Yellow Slime Core (Xenobio)
COMBAT 5: Chain of Command (Ask the Captain), H.O.N.K Banana Mortar (Robotics, requires murdering the Clown's statue for Bananium)
COMBAT 6, MAGNETS 6: Exosuit P-X Tesla Cannon (Robotics, requires Combat 5)
MAGNETICS 6: Lazarus Injector (Mining Vendors)
DATA 5: (C) AI Purge Module (Requires Diamond)
DATA 6: Mining Drone AI Chip (Mining Vendors)
PLASMA 5: Phazon Torso (Robotics)
PLASMA 6: Glowshrooms (Botany)
ENGINEERING 5: Hardsuit Jetpack Upgrade (Mining Vendors)
ENGINEERING 6: Machine Protoype Crate (Cargo)
ILLEGALS 1: (P) X-Ray Laser Gun

There are alternative items, of course. If a helpful assistant brings you a Syndicate Toolbox, for example, you can get Illegals 2 five minutes into the shift. This is simply my personal build order. Please also check out the awesome RnD tool hosted on github, you can put in your current levels and filter by your bottlenecks for a complete list of items you can deconstruct.
https://kyep.github.io/paratools/rndtool/RDT.html
 

Link to comment
https://www.paradisestation.org/forum/topic/19656-2020-basic-rnd-build-list/
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Posted

I think it's important to know that strange objects, once discovered, can give random techs (except toxins and illegals) from levels two to five, and botany can provide a little more than just gaia/glowshrooms/caps if needed
 

bluespace = 5 (BS tomatoes - although I think it's the actual bluespace activity gene that gives it)
Magnet = 5 (Chili ghost)
biotech = 6 (gaia)
material = 5 (gaia)
programming = 5 (walkingmushroom)
plasma = 6 (glowshroom)
powerstorage = 6 (glowcaps)
combat = 5 (deathnettle)

 

most relevant being the deathnettle when a pesky captain would rather slap people with the chain

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