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Posted

 

The gygax starting in the Red Alert armory has tipped the balance as it was, imbalancing several gamemode severly, due to the fact that it can only be taken down by a borg thanks to its taser and grenade launcher it essentially wins in regards of every game mode where the station meets great opposition. Nuke Squad is a perfect example of it, for if the operatives get the mech first, then they will have no way of defending themselves against it, combine it with the fact that is is impossible to identify the rider of the gygax, it makes whoever has it the winning side (assuming competent induviduals on both sides), with the ability to launch a flash bang every 6 seconds, and shoot a taser every second, combined with the fact that it can punch through reinforced walls, and outrun anything, it can be the deciding factor for that gamemode, another gamemode that was thrown under the bus as it was is blob mode, a normal blob is destroyed by 2 flashbangs, flashbangs attacks blobs in a diameter of 13, meaning at max efficiency, two flashbangs can destroy as many as 168 normal blobs, assuming the person is surrounded with nothing but normals with no blob where he stands. In regards to the punching through walls, especially reinforced ones, makes it much simpler for crew to attack the blob with ranged weaponry, as the strategic placement of the blob initially means less, another thing to note is the earlier nerf of blobspores, with it dealing out pepperspray, zombie powder and some braindamage has made the effectivity of the blob spores void in that regard, as most people who has access to gun, or other equipment that is efficient for fighting blob, i.e emitters, and lethal laser weaponry for security and engineering, also the fireaxe a most important tool to fight against blob is in atmosphering, whom the collector is either an atmostechie or the CE, both whom would be equipped in EVA with active internals, thus the actual people getting affected by the blobspore reagent in the blob spore, would be the few heads without internals, medical, and civilian. There is also the fact that Wizards, changelings and vampires get stomped in the cases where gygax comes as far as to attack them. The security Red Alert gygax was supposed to be an anti-riot equipment, that just ends of tipping the scales of power and send them off balance, there are already grenade launchers in red alert armor, and a box of flashbangs could instead be added there. Do also put in mind that the Gygax that the ERT might have access to are unable to punch, and only gets are armor booster and a taser. Why should the station get gamma level equipment at red alert?

 

Things that can be done:

1. Remove the Gygax, add more boxes of flashbangs to redalert armory.

2. Nerf the Gygax mapwise by removing its punch and grenade launcher and replace it with a Armor Booster Module for either ranged or melee, and adding 3 boxes of flashbangs to red alert armory.

3. Add the 3 extra boxes of flashbangs to the armory, cause that would be helpful irregardless.

4. Double the health of the blob, and double the passive point generation.

5. Revert the blobspore nerf, double the passive point generation.

6. Make blob immune to flashbangs.

 

There are several other options that in the end just becomes combinations of afor mentioned, and there might even be a few suggestions that seems to be an obvious solution that I have missed, or plain forgotten.

 

Posted

 

I think "Remove the Gygax, add more boxes of flashbangs to redalert armory." makes the most sense, and will have an impact in every round type and so makes the most sense as a fix.

 

And I do support fixing it. Want a mech before gamma? Get robotics working I say.

 

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