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Posted (edited)

I had some thoughts about advanced stun revolver, and why not make it just a better energy gun?
It would fit greatly with upcoming combat overhaul!

        Let's start with the fact that disablers are superior weapon to tasers.
I've seen way too many new officers miss their taser shot, and just stand there doing nothing which in turn resulted in their death.
With a disabler they can atleast pull the trigger again and again in case of a miss, also friendly fire won't result in incapacitated ally (it happens way more often than one would think).

        Normal energy gun comes with 20 disabler shots and 10 lethals.
Giving ASR 30 disabler and 15 lethal wouldn't affect balance of the game negatively, but give BS extra edge that he needs to DEFEND command staff.
Those extra shots could save a life (Be it cap, command, or BS themself).
Let's also mention the fact that BS is NOT an officer hence them leaving bridge is very situational (well maybe exept going for food), that's why we won't have to be affraid of ASR falling into wrong hands easily.
If there are any ways to replicate ASR I would be in favor of removing those means and make it unique, one of a kind item (you could also make it High-Risk item, but that's debatable).

        Anyway, I hope I didn't bore you with that little "rant" of mine.
I genuinely think this is wonderful idea, cheers and have a colorful day!

Edited by Czuczuba
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https://www.paradisestation.org/forum/topic/20598-make-advanced-stun-revolver-desirable/
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Posted

Ok but

 

1) Instant ranged stuns are being removed

2) The blueshield isnt meant to be chasing after people, his job is to protect command. The gun is like this for a reason. The blueshield isnt meant to be chasing people down to no end, the taser shots are to neutralise someone attacking a command member, then drag the command member away from harm. The lethals are a last resort if its a situation where security arent around and someone needs to die that minute 

Posted

Perhaps once the ranged stun rework PR is merged, you could tweak the stun revolver properties. Tasers are being removed from it anyway, so its just fiddling with the energy per shot, really basic and simple changes that anyone could make to the code!

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