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New Hybrid Nukie + Ragin' Mages Gamemode: Cruiser Siege


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Posted (edited)

The Premise
The Syndicate has hijacked a military grade cruiser capable of hauling a large amount of weapons and operatives, they plan on testing out their new toy on an NT station.
The crew must defend their station while destroying the cruiser's experimental reactor and or damaging a % amount of the cruiser based on server pop. Or in event of being overwhelmed, escaping with as many crewmembers as they can carry.

A Syndicate major victory is achieved by exterminating a % population of the station based on current server pop, a minor victory can be achieved by forcing the crew to abandon the station via the escape shuttle.
A Crew major victory can be achieved by destroying the cruiser's experimental reactor core, a minor victory can be achieved by causing major structural damage to the cruiser but not destroying it via a reactor detonation.

Syndicate Operatives will appear in spawn waves at somewhat regular intervals on their cruiser which is physically located on one of the more desolate Z levels such as Z7, they will have access to an expanded uplink compared to a standard traitor but less than a standard nuclear operative. The operatives will assault via drop pods and the crew will be given a shuttle they can use to launch assaults on the cruiser.

The Goal
This new potential gamemode would add a more "slow burn" style of nukies that allows further relevance of departments such as Science, Mining, Engineering, and other departments that currently are basically invalidated by the nature of War Ops and regular nukies as a whole.
A prolonged siege style gamemode gives more purpose to station equipment such as the BSA or toxins bombs as well as the wide variety of weaponry available to the crew that often isn't used due to the length that comes in its creation. It also offers a new variation of the Crew V X antag as the crew in order to win has to take the offensive to a place that isn't their home turf in order to succeed. It is also something we don't currently have as a gamemode.

The Work
The actual amount of work sprite and code wise likely wouldn't be too large, a lot of the concept relies on already existing assets that just need to be put together into a structured gamemode and a degree of mapping to design the syndicate cruiser. Likely the only things that would be entirely new would be the syndicate cruiser's reactor, the altered uplink and the new shuttle dock for the boarding shuttle.

Edited by Leanfrog
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  • Leanfrog changed the title to New Hybrid Nukie + Ragin' Mages Gamemode: Cruiser Siege
Posted

As someone who just plays the game via neuron activation and impulse I'm not really the one to think of how balanced this would be, but on paper this sounds REALLY cool

Posted

Looks interesting at a first glance, but feels like it will take quiet some coding hours. 

Lets see wha pro game developers have to say about this, in the meantime you have a like from me

Posted
17 minutes ago, AffectedArc07 said:

Question

 

Where does raging tie into this? Or did you just mean that in terms of how much chaos.

I am pretty sure by "raging" he just meant the property of raging mages where its not 1 wizard but rather waves of wizards, which he implies here - waves of "nukies"

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