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Posted

Yeah, sorry about that.  It started as a horrible idea, since a powerful gremlin could mess up the station in many horrible, horrible ways.  Then I thought about it for a little too long and fleshed it out in my head as I considered how I would pitch the idea as a real suggestion.

Now I'd really like to try playing as a bluespace gremlin!   I like non-lethal antags and being stealthy.

  • Like 1
Posted

Let's add some more needs. At the moment, there is only the need for food, butif you can starve in that timeframe, you probably would also need to drink, rest, maybe take care of the personal hygiene. Could also have the need for some fresh air, always breathing the recycled air in the cramped rooms must not be nice, one would want some free room. It may not be vital, but you would be in a bad mood, and who knows what you would do throwing a tantrum. Eating without a table isn't that good, too...

  • Like 3
  • honk 1
Posted
36 minutes ago, MarsMond said:

Let's add some more needs. At the moment, there is only the need for food, butif you can starve in that timeframe, you probably would also need to drink, rest, maybe take care of the personal hygiene. Could also have the need for some fresh air, always breathing the recycled air in the cramped rooms must not be nice, one would want some free room. It may not be vital, but you would be in a bad mood, and who knows what you would do throwing a tantrum. Eating without a table isn't that good, too...

Eating without standing near a table causes you to immediately have a Berserk mental break and gives you the Blood Contract effect for 5 minutes, as eating without a table is a war crime.

  • Like 1
Posted

New Gamemode: Shitsec

In this gamemode the roles are reversed, and the entire security team are antagonists. Initially the goals starts small - trashing the bar, threatening civvies, and general corruption, but eventually evolves into open corruption, siphoning resources and funds from departments like cargo and RnD, and martial law. The traitors are the good guys, with the goal to create an underground resistance force and fight back against security, rallying the populace to eventually overthrow the corrupt security force, or die trying.

Bonus points for every kill performed via guillotine.

  • Like 5
Posted
22 minutes ago, Sweaterkittens said:

New Gamemode: Shitsec

In this gamemode the roles are reversed, and the entire security team are antagonists. Initially the goals starts small - trashing the bar, threatening civvies, and general corruption, but eventually evolves into open corruption, siphoning resources and funds from departments like cargo and RnD, and martial law. The traitors are the good guys, with the goal to create an underground resistance force and fight back against security, rallying the populace to eventually overthrow the corrupt security force, or die trying.

Bonus points for every kill performed via guillotine.

                        TM
revs but good 

 

  • Like 1
Posted (edited)

A Wizard round where they have no truly highly dangerous or disruptive powers....BUT they are a special lich bound to the NAD...can't destroy it or get it off station...but you can't keep the lich down....Eventually someone will look away and they'll be able to teleport out of the area to continue to be a spooky annoyance. Rattle them bones, drink all the station's milk. Their ultimate goal is to make the crew miserable, yet unable to do anything about it to the point they just...stop trying and they can finally just chill out.

Picture it, it's your turn to babysit the NAD...a spooky skeleton sudden shows up and starts slapping at your hands, knocking tools free, running around your workspace making "Spooky" sounds, being annoying and disruptive but ultimately harmless....Sure, you could bash it's skull in but...It'll be back...you can only hope to hold onto sanity until it's someone else's turn to carry that cursed disk...

Edited by Skysorrow
  • Like 2
  • honk 1
Posted
4 hours ago, Sweaterkittens said:

New Gamemode: Shitsec

In this gamemode the roles are reversed, and the entire security team are antagonists. Initially the goals starts small - trashing the bar, threatening civvies, and general corruption, but eventually evolves into open corruption, siphoning resources and funds from departments like cargo and RnD, and martial law. The traitors are the good guys, with the goal to create an underground resistance force and fight back against security, rallying the populace to eventually overthrow the corrupt security force, or die trying.

Bonus points for every kill performed via guillotine.

That's already every round though as a sec player my objective is to make everyone miserable.

  • stunbaton 1
Posted
1 minute ago, Starmarine3355 said:

Clearly we have to take power generation to the next level! I'd say there should be a Deca SM at roundstart, heck, two Deca SMs!

Icosa-SM, never before seen...

  • toolbox 1
Posted
3 hours ago, Woje said:

Icosa-SM, never before seen...

If the server isn't crashing at roundstart, there's not enough power generation happening.

  • stunbaton 1
Posted
7 hours ago, DevL said:

HELLO?!

ATMOS IS MAD.

The first 20 shard

decaTIMEStwoSM2.thumb.PNG.7ccc93018db8459bede04d8b665567b3.PNG

 

And a CO2 version

CO2DecaTimesTwo.thumb.PNG.6ef3c7e77e390811575850d4365b24c9.PNG

 

obligatory insert

atmosmoment.png

  • Like 1
Posted

Randomize maints each round using pre-made rooms the same way Lavaland dungeons are randomly placed.

Give each shift a 1% chance to start with all wires in a randomly-selected 5x5 space on the main z-level deleted, to keep Engineers on their toes.

Make the janitor's mop automatically wet any tiles you walk over while holding it (but not clean them, since they're just walking down the hall with a mop on the floor).

Add an extremely small chance for people walking over exposed wires to cause frays, shorting the wire and electrocuting anyone else who walks over them. Invisible except through examine text, of course.

  • Like 2
Posted
5 hours ago, Sappholopod said:

Randomize maints each round using pre-made rooms the same way Lavaland dungeons are randomly placed.

Give each shift a 1% chance to start with all wires in a randomly-selected 5x5 space on the main z-level deleted, to keep Engineers on their toes.

Stop suggesting actually interesting ideas >:^(

  • Like 4
Posted (edited)

Random Minor Event: Sentient Piñata appears on the station.

The Sentient Piñata has civilian access, can not ventcrawl, can not attack/drag, and runs at Xeno Hunter speed.

It only has the objective to survive.

When killed, explodes into a large amount of various candy/chocolates.
There is a 10% chance that it is instead filled with random narcotics and floor pills.

Edited by Pckables
  • Like 3
Posted
3 hours ago, Pckables said:

Random Minor Event: Sentient Piñata appears on the station.

The Sentient Piñata has civilian access, can not ventcrawl, can not attack/drag, and runs at Xeno Hunter speed.

It only has the objective to survive.

When killed, explodes into a large amount of various candy/chocolates.
There is a 10% chance that it is instead filled with random narcotics and floor pills.

And a variant as a sentient Syndicate item, 30% Chance of a large swarm of Syndi-bees, 30% of random chem bees, and 30% of poisoned candies. Spawn it in, tell it to go bother someone until it dies and releases it's payload

  • Like 1
Posted

Everyone starts with a microbomb implant. The perfect way to end any round.

 

Nukie put you into stam crit? Blow up while they step over your body.

Traitor need your hypospray? Fuck you, I'm taking it with me to hell.

AI Malf? Send greytiders into to suicide bomb turrets and borgs.

Being checked for implants? Confirm their suspicions by blowing off their hands.

Slipped by the clown? Hide your shame by obliterating yourself from existence.

 

  • Like 4
Posted

New Special Event - Synthetic storm.

A cloud of space-born nanites drift into the space station, releasing nanites into the station atmosphere.  Anyone who encounters the cloud will develop a serious case of borgification.  

The event triggers a warning announcement regarding where the nanite cloud has manifested.    The environmental threat can be resolved by venting air from the room correctly.  

Posted
53 minutes ago, destinycall said:

New Special Event - Synthetic storm.

A cloud of space-born nanites drift into the space station, releasing nanites into the station atmosphere.  Anyone who encounters the cloud will develop a serious case of borgification.  

The event triggers a warning announcement regarding where the nanite cloud has manifested.    The environmental threat can be resolved by venting air from the room correctly.  

malf ai hostile lockdown intensifies

Posted

Time-Dilation Anomaly.

A new anomaly that can appear on station.

As the name implies, when a player gets too close, or stands inside the Anomaly's range, AffectedArc gets pinged on the discord.

  • Like 6
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