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Posted

Overview:

Disclaimer: I am ass at coding and this is just a concept

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https://www.paradisestation.org/forum/topic/21836-new-traitor-item-executioner/
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Posted
  On 11/11/2021 at 7:05 PM, S34N said:

Interesting idea, whats to stop someone just tazing you and then blasting your head off with no counter?

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Fair point.

You could do the same thing with an energy sword however, and you wouldn't have to stand still for it. 

A longer execution timer or a [x] damage requirement for the decap to work could prevent this problem though.

Posted

well, there are other means of stunning still available, slipping, batong, flashbangs - sounds little OP for any weapon to have game over guaranteed function(not even % based to decap, its a guarantee). I don't think it fits towards the current combat direction, where we are trying to move away from instant game overs (see tasers, shotgun nerfs, etc.)

Posted

Its not an instant game over. I assume by "executing someone" they mean the progress bar sticking the gun to their head.

Posted
  On 11/16/2021 at 4:44 PM, Charliminator said:

Its not an instant game over. I assume by "executing someone" they mean the progress bar sticking the gun to their head.

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so a delayed game over. I don't think that changes the second half of my previous post.

Posted

There’s actually 4 guns traitors can get, fourth of which is the mime’s cane shotgun, which does something almost like this but has it’s own shells that mute people. So this would be the mime’s cane shotgun that doesn’t mute people but instead blows people’s brains out? I like it. 

Posted (edited)
  On 11/16/2021 at 6:47 PM, procdrone said:

so a delayed game over. I don't think that changes the second half of my previous post.

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I agree that this item is bad, but not because of balance. It's bad because it uh, well, it fills a role that the other pistols already fill.

Here are attack logs from me, as one character, shooting another character in the mouth on grab intent with several guns.

(This multiplies the gun's damage substantially, but requires a brief windup.)

First set is with a .357: Time-to-kill is 34 seconds, after the windup of the shot being fired. Once you're shot, you're in crit and can't do anything.

Second set of attack logs are the same, but with a Stetchkin, with standard ammo. TTK: 60 seconds. Once shot, you're in soft crit, then 38 seconds later you're in hard crit, and 22 seconds from then you are deceased.

Third set is a Stetchkin with hollow-point 10mm ammo. TTK: 37 seconds. Instant knockout. (Wow, hollow point is way better than I thought!)

In conclusion: dude, just shoot them!

Images won't upload, so link to album: https://imgur.com/a/rKP0EGG

headshot attack logs annotated.png

Edited by nokko
add image maybe
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