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Posted

I guess that's the base place for that.

Good day to you all!

So, TL;DR I used to be a regular mentor here back in the 2018 and 2019.
Then week by week my free time got shorter due to my uni and work taking a lot of my time.

I tried to get back into ss13 multiple times, but to no avail due to varied reasons.
But now I'm taking a half year break from the university, so hopefully I will be able to play some paradise!

Back to the topic:
I'd like to ask you all about the changes that have been made to the game in the last uh.. last year lets say?
I fell out of touch waaay before the sentences started appearing above your head when you /say/ things.
I'm gonna play new character as it feels more natural than going back to my ant-person.

Anyway, any info about any major changes would be appreciated! Or really any news about community and such!

Hope to meet you all at the station some time soon!

So yeah more or less I'm back. Hopefully for good this time!

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https://www.paradisestation.org/forum/topic/22234-bottomquarks-reintroduction/
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Posted (edited)

Welcome back!

Since you've been gone, the major changes I can round up are as follows:

          General changes / Map Changes

  • Removal of Engineering outpost
  • Addition of map rotation between three 
  • Change of standard engine on boxstation from tesla/singulo to Supermatter
  • Radiation Rework
  • Some map changes on boxstation mainly mining maints with the addition of the old vault
  • Addition of Nian species (moths)
  • Fire axes now need time like jaws of life to open doors
  • Many sprites have been changed to "TG sprites"
  • Many UI have been changed to TGUI from NanoUI (Bless)

    Antagonist Changes:
  • Rework of cult from paper to blood
  • Rework of vampire
  • Addition of contractors
  • Shadowlings can no longer melt mindshields
  • Normal traitors can no longer purchase CQC, but can now get a type of "combat gloves" which grant the user Krav Maga Martial Arts
  • Morph Rework (Gluttony injector now gives the matter eater gene)
  • Some Terror spider types reworked
  • Removal of the rotation of Xenomorphs (Still possible, just no longer randomly roll)
  • Addition of two new blob types, teslium and radioactive jelly
  • Vampires and changelings can no longer use CQC
  • Sleeping Carp Rework

    Combat Changes:
  • De-standardization of Buckshot and Slug shotgun shells (No longer in armory or autolathe but still in some cases ie// nukie gear)
  • Removal/rework of most instant ranged stuns (No more tasers, disablers are standard)
  • Removal of Security borgs 
  • Detective revolver is now standard lethal, no longer stamina

Here are some of the PR links of mentioned changes:

I definitely missed some things, but that's okay. The ones which I provided PR links to are what I can remember having large impact on my game. And conveniently enough, I've been around pretty steadily since you've stopped playing.

Edited by Shmabu
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