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Name of Event: The Fall of CentComm

One Sentence Description: The NAS Trurl has fallen to Syndicate forces, and all crew members must evacuate planetside to avoid destruction.

Map Changes: No

Code Changes: No

Suggested Number of Players: Medium-high population- this is an all hands on deck situation  

 

Full Description of Event:

A few minutes into the shift, a CentComm announcement reads, “Overwhelming Syndicate forces have entered the system. Evacuate all crew and assets to the Mining Station as quickly as possible.”

This is basically a building event- the crew has to expand and upgrade the mining station as much as possible, and move all major assets to there. Round could be longer than usual to accommodate. Escape shuttle is unavailable, and likely less antags: maybe a couple traitors, but nothing crazy. 
 

Halfway through the shift, another announcement: “The NDS Inferno and NDV Scylla have been captured, and the NAS Trurl is under attack. We’ll hold them off as long as possible, but continue evacuation.”

A while later, another message:

”CentComm has fallen. Do not attempt further communication. Godspeed, Cyberiad.”

At this point, the cargo ship no longer returns. 

Later on, an automated alert picks up an incoming hostile ship, ETA 6 minutes. On it is a Syndicate Strike Team, or a hostile team equipped with ERT gear, or both- just a ludicrously overpowered hostile force. They blow up the station, and crew success is based on how many people they managed to evacuate, and how much they built. 

 

I generally think the idea of building a station from scratch is really interesting, and the great thing about this take on it is that the crew gets to start with all their existing resources, and there’s actually a bit of a storyline going on to encourage RP. 

Link to comment
https://www.paradisestation.org/forum/topic/22369-the-fall-of-centcomm/
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