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Syndicate Combat Training - A particularly lethal martial art taught to elite syndicate operatives, focusing on raw damage. 

  • Purchasable by agents for 70 TC.
  • Grants 40% reduced stamina damage.

 

Basic Attacks:

image.png.bbe9f686d52559349bc6075f8aafb6c7.png Harm - Deals 10 damage. Deals 5 bonus damage to targets that are aggressively grabbed (or floored) and 10 bonus damage to targets that are neck-grabbed. 

image.png.faa75ad2c4d33e8353bf28503e08e664.png Grab - All grabs start as aggressive. Throwing someone into someone else deals more damage and downs them both for an extended amount of time.

 

Combo Attacks:

image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.c32da418549109b7da9fad7cd751ae02.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png Shatter - A forceful strike intended to break bone, fracturing the targeted limb. Needs to be executed twice to fully break the head or chest.

 

image.png.faa75ad2c4d33e8353bf28503e08e664.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.c32da418549109b7da9fad7cd751ae02.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png Rupture - A targeted jab that bursts blood vessels, causing internal bleeding in the targeted body part. Additionally removes 10% of their blood. 

 

image.png.c32da418549109b7da9fad7cd751ae02.png > image.png.c32da418549109b7da9fad7cd751ae02.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.faa75ad2c4d33e8353bf28503e08e664.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png Shock - A specialized attack that targets the organs, with different effects based on the targeted body part.

  • Head: Inflicts brain damage, confuses, and blurs vision temporarily. 
  • Chest: Damages the heart and lungs, deals oxygen and minor stamina damage (enough to slow down). 
  • Lower Body: Damages the liver, forcing the target to vomit blood and dealing significant stamina damage.
  • Arms: Retargets to chest.
  • Legs: Retargets to lower body.

 

image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.faa75ad2c4d33e8353bf28503e08e664.png > image.png.c32da418549109b7da9fad7cd751ae02.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.c32da418549109b7da9fad7cd751ae02.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png > image.png.bbe9f686d52559349bc6075f8aafb6c7.png Obliterate - A finishing move that carries enough force to sever the targeted limb. Has varying effects depending on the target's state. 

  • Standing: Knocks the target down and severs their arm/leg, launching it several tiles.
  • Floored: Severs the target's arm/leg and removes 50% of their blood, spraying it on nearby walls.
  • Dead: Severs any limb, breaks bones and inflicts internal bleeding on body parts near the targeted one.  
    • (beheading people with your bare hands is awesome)

 

 

 

 

Edited by MisterMan
  • Like 3
Posted
  On 5/25/2024 at 2:33 AM, Crazyhair said:

This sounds really fun. Specifically, shatter and rupture. It forces combatants to retreat or succumb to injuries off the bat instead of harm harm you're dead now.

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Thanks! That's exactly what I was going for, as I do love a battle of attrition. 

  • Like 2
  • 4 weeks later...
Posted

The idea is quite interesting, but I'm not sure it'd work out of the box

- Grabs starting as aggressive is interesting but is a melee instastun, which makes it impossible to 1v1 and quite hard to 2v1, alongside instastuns being quite unfun to fight

- The combos seem a bit too long for their effects, while yes I could sever one of their limbs, with a 9 hit combo, I can also do `grab -> harm x 8 ` and deal 160 damage which is enough to kill someone usually

- 40% reduced stamina damage is a way to make it win from batons/disablers, but I'm not sure this martial art needs it

- Could be interesting if help/disarm did something aswell?

  • Like 1
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