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Posted

Design Document I made for an idea I had for an entirely new Mindflayer Subclass, Solver, a direct inspiration from the Murder Drones series on YouTube, intended to be for people who want a decent mix of combat and stealth abilities that both other trees may force you to pick one, with a fairly big focus on survivability.


Not expecting this to get implemented because it feels like it would be complex to code, but I can damn sure dream.


Document is open for commenting, please don't do anything that would make me want to turn it off.


https://docs.google.com/document/d/12Gwn2qoT_s4IpjDSFVBwCtLFIl-WDXC-lJ0_BM9Zlro/edit?usp=sharing

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https://www.paradisestation.org/forum/topic/25879-mindflayer-subclass-solver/
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Posted (edited)

It's really hard to do stealthy/gimmicky abilities when more often than not you NEED abilities can help you in a fight, mindflayers aren't super duper strong because of how IPCs are

Glad people are at the very least reading it, though (or just clicking on the page lol)

Edited by TravisAngels
Posted

Might change some stuff up to make the Solver work more like Telekinesis?

The rest of the kit is already pretty strong and if you combine it with stuff from the other trees it could get really strong

 Either that, or force you into the Solver tree if you take the Solver (but that kinda defeats the purpose of being able to multi-spec, and also would have to account for people multi-speccing and then taking it)

Not sure why I bother, given the likelihood of this getting in is very low due to the sheer size of the subclass. Thanks for reading it, those of you who do.
 

Posted

I would suggest making a Discord thread in the project discussion as people don't use the forums anymore (I cry). The items mostly seem to be reskinned/buffed versions of other abilities that other antags get, which kind of makes MindFlayer no longer unique, if you ask me.

Posted (edited)

i thought project discussion was only for stuff you intended on making yourself?

i posted this here specifically because i know i dont have the motivation to code it, but i would like to see this as something on paradise, im open for tweaking and such to make it easier on coders

also yeah, this took a fairly big inspiration from changeling/hemomancer, hemomancer mostly the manipulation/usage of blood/organic material (claw arm/some of the stuff for the solver ability), changeling for escape route, drone form, and the sword arm being a better armblade at max level

i can TRY to make more original themed stuff but i dont want to get too crazy, i made most of the stuff with 'how hard would it be to code' in mind, i intended for some stuff to be able to be re-used to implement into this, but as i said, i can make it original if it is requested


also some of the potentially unoriginal stuff may just be coincidences as most of the stuff here is based off the source material (murder drones), i can give specific references to abilities if youre interested

Edited by TravisAngels
giving context on my inspirations i forgot to include in the original reply, also general tweaks to grammar
Posted (edited)

changing out Callback Ping (this one was an ability that emagged nearby mini-bots, and were friendly to you) because it feels too situational to be used

for a passive ability that serves as the ability you unlock at stage 3 of the tree that lets you eat organic limbs to regain health called High Temperature (arguably more situational, but your claw/sword arm augmentation are going to be very good at delimbing people, and has usability in combat)

just think it would be cool and more zombie drone-ish.

Edited by TravisAngels
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