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Posted

Idea randomly popped up in my head one round after seeing the pencil shuttle.

Neutral station trait that prevents you from buying a shuttle during the shift, the shuttle will instead be replaced by a random shuttle out of the entire list. (including the pencil, jungle, and lance)

Lore could be something like "Our favorite intern, Steve forgot which website he was on shopping while looking for soap and accidentally ordered your shift's shuttle.. We tried asking him, but not even he remembers which one he bought. Good luck?"

Would've made it a negative trait but it just means you don't have to spend money on a potentially good shuttle, but you still have a potential to roll one of the volatile ones.

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https://www.paradisestation.org/forum/topic/25952-new-station-trait-unknown-shuttle/
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Posted

The lance requires you to put down a marker though. Who would get the marker? Lance should probably be excluded in that case. Certain hijacks are also highly dependent on the kind of shuttle bought. But I like snap-pop and if this trait would allow it be seen more I'm for it.

Posted

Lance beacon would probably show up on the station's bridge.

Also yeah, not sure about hijackers. Station traits are meant to affect the round though, they would just have to plan around it or hope they get something that they can work with?

Posted

The Lance is probably the single most destructive thing in the game. It can destroy more than a singulo. You can get banned if you don't use it as a hijacker/without good reason. But I do agree antags should have to play around traits. If an antag can get the spare by spawning in the cap's bedroom then they can work around needing the hijack a bad shuttle.

Posted

I just think it'd be funny to see the crew have to plan around getting the Lance on extended or something, pretty sure you can minimize the Lance's destruction by putting it somewhere close to space.

If it does become an issue, it could be excluded from the list.

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