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Posted

This is a bit of a ramble, so some of my reasonings may be weird or just plain illogical, but I think for the most part it gets the point across.

Peacekeeper, the AI lawset, in it's current state. Is written like this:

Obey these laws:
1. Avoid provoking violent conflict between yourself and others.
2. Avoid provoking conflict between others.
3. Seek resolution to existing conflicts while obeying the first and second laws.

This lawset, only really seen on Experimental Lawset rounds, is.. basically useless.

They can't inform Security of antagonists/emagged cyborgs, because that would provoke conflict between Security and that Antagonist/emagged cyborg.
They have to be cautious about letting people into areas they don't have access to, because that may generate conflict with anyone who works there, or Security because they're trespassing.

While I understand AIs do not entirely exist to be door openers and camera-stalkers, it is usually what I find myself doing most of the round, and this lawset makes it harder for them to do that, or just prevents them from doing it at all.

My main point I want to get at here, is that I think this lawset would have more functionality and would be more engaging to both the AI and Crew if it were flipped/rewritten around to look like this:

Obey these laws:
1. Seek rational resolution to existing conflicts.
2. Avoid provoking violent conflict between yourself and others.
3. Avoid provoking conflict between others.

The way the Lawset is written here, it would allow the AI to seek rational/logical resolutions to conflicts (the main idea of the lawset), while still making sure the AI has a law to prevent it from harming people unless it is to create a rational resolution to a conflict, and not generating conflicts itself unless it is to resolve conflicts.

Link to comment
https://www.paradisestation.org/forum/topic/26018-peacekeeper-lawset-mild-rewriting/
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Posted

i think the way its implemented now is perfect since it directly invokes what made asimov's story with the laws of robotics what they were: wonderful on paper but in execution it just goes sideways. if i were to play with this lawset i would just be extremely detached from what's going on around me 

Posted (edited)

I feel like Crewsimov does a much better job of that though, they can be REALLY overzealous about preventing crew harm, and Corporate doesn't care about the crew unless they're working.

Peacekeeper just feels so dull compared to a majority of the lawsets, it forces you into a position I don't think any AI player would want to see themselves in where your only job is just to stop people from fighting.

Edited by TravisAngels
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