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This would be like selecting a traitor, except it would occur every round involving Syndicates (Traitor, nuke ops and changeling-traitor).

 

For every new arrival (Anyone who comes in after round begins), they have a 30-50% chance of being a Smuggler, and they must move an item to a specific area. However, this will only activate if there is a Customs Officer present. Smugglers would get the classic notification:

 

You are the smuggler!

As the smuggler, you need to move items past Customs and leave them at a location.

 

They would spawn with a makeshift weapon that fits in a bag (ie. stunprod) or basic weapon (ie. knife, stunbaton -- uncharged). They could also spawn with drugs (ie. mindbreaker, space drugs).

 

The smuggler has the following Objectives:

Objective #0: Don't use [insert item name here].

Objective #1: Get [insert item name here] past Customs.

Objective #2: Leave [insert item here] at [insert public location here].

Objective #3: Escape on the escape shuttle or pod alive and free.

 

Smugglers can fail their objectives if they hurt anyone with their contraband item themselves, or use it (the drugs).

 

Link to comment
https://www.paradisestation.org/forum/topic/2650-smugglerscontraband-spawning/
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