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Posted

 

I've noticed that after a bodypart is hacked off, if you've got that location targeted, all future damage does absolutely nothing.

 

I'd like to suggest that damage to a non-existent part transfers to the next closest attached limb.

 

e.g. - hands -> arm -> torso; head -> torso; Foot -> leg -> groin -> torso

 

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https://www.paradisestation.org/forum/topic/2754-body-parts-and-damage-transfer/
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Posted

 

I see little point in this. If part of your trouble is that you are lopping limbs off too quickly.... then stop complaining. The person just lost a limb and the only advantage they have is that you have a quick pause to select a new section while they limp off or fight back.

 

Otherwise, someone could get an axe and just aim for a foot, and work their way up automatically.

 

Posted

This makes melee combat even easier than it already is (and even worse for ranged); it's literally simplifying damage for no other reason than to make it easier---I definitely don't agree with this, especially considering the weapons that tend to cause dismemberment are already the most powerful weapons in the game (cleaver, meat cleaver, fire axe, etc).

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