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Posted

 

I was curious what people would think of this, though I expect mostly in the negative.

 

The idea is first to remove arrivals, completely, and also the papers please parodying checkpoint, or alternatively keep the checkpoint and move cryo to arrivals.

 

Second part is to make the cryo room a lot more roomier and neat and have spare changes of clothes and stuff. Maybe attach a whole cryopod-carrying bluespace cargotrain in the background for effect.

 

Third part is to have the whole station spawn there, gradually if there's not enough room for everyone, instead of spawning in their stations. Latejoiners would also appear there. Everyone coming out of their bluespace cargo train sleep and getting to the station for a work day.

 

Instead of suiciding, people who don't get their role or antag can just get back into a cryo pod, and suiciding near a cryo pod thing would suck them into the cryo pod instantly and store them instead.

 

Fourth part is maybe making it what you use for the crew transfer mechanic instead of the escape shuttles and pods?

Gettin' on the bluespace cryo train, chuchuu

 

Idk dumb idea, whats the verdict?

 

You could even animate the train and have it visit and leave occasionally, with a loading dock for storage.

 

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https://www.paradisestation.org/forum/topic/2765-silly-experimental-idea-more-cryo/
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Posted

 

I don't quite see the point of coding and spriting all this.

 

It massively buffs antags as they can just find and follow whoever they need to kill. The cyro room would be a mapping nightmare and a utter clusterfuck on higher pop rounds.

 

This, more or less. It would also be annoying as hell to have to walk to your job every single round and compete against the massive sea of people don't the same...not to mention this means common locations where loot is will be even more of a mad-dash-mob due to everyone being on the same playing field to get said items.

 

Posted

 

...

Second part is to make the cryo room a lot more roomier and neat and have spare changes of clothes and stuff. Maybe attach a whole cryopod-carrying bluespace cargotrain in the background for effect.

...

Latejoiners would also appear there. Everyone coming out of their bluespace cargo train sleep and getting to the station for a work day.

...

You could even animate the train and have it visit and leave occasionally, with a loading dock for storage.

 

First, I know that with Baystation, you are able to set (in the character setup menu) a preferred latejoin spawn point, with options being the arrival shuttle, gateway, and cryodorms. Allowing people to join at cryodorms would be plausible with some porting of their code, though all this really does is help avoid new people spawning on a shuttle that got blasted by a meteor or other disaster, as well as bypass the customs.

 

Second, I like the idea of sprucing up cryodorms, even if it IS really meant for people leaving the game. As it stands, you dump a person into cryo, then wait for the message saying they entered long term storage (i think about 5-10 minutes), with no real in-game idea of when they are to be removed. For a traitor with an SSD target, this can be rather frustrating, since you don't get your objectives updated automatically until the person enters long-term storage, and you don't get any real indication of how long that will be. Perhaps some sort of timer display would be useful, so you can check to see how long it is until the pod gets cleared.

 

Alternatively, taking your idea of the cryotrain: If the system were to be set to clear all occupants on a single, set interval, you'd be able to have a better idea of when the pods are to be cleared. You could time this to have your job slot freed almost as soon as you need to leave, and allow traitors a better understanding of when their objective is to be updated. You can toss in some sort of little effect/animation to make it look like the pods teleported away their occupant to Sleep Station 13 for the benefit of anyone watching.

 

Just rambling a few ideas on the subject, but I do agree the cryodorms area is rather poorly communicated in it's purpose to a new player. Most people see a room with a row of green machines and have no clue what it's for without asking, as it doesn't effectively convey that the pods remove the player's character from the game and reopen the job slot.

 

Posted

 

Since we are just throwing around ideas here:

 

Force field

Everyone that goes SSD will be surrounded by a weak force field, the field is strong enough to withstand crowbar hits, but not laser fire. Als long as the forcefield is intact the body cannot be looted, or moved or anything. There is a new control computer in the new cryo drom room (more about the room, further down) where you can turn this forcefields on and off.

 

Teleport devices

Janitors and/or Heads of Staff will get a teleport SSDs into cryo sleep device, if it's used on a SSD body it will basicly teleport the body into a availiable cryo sleeper. (maybe a emagged one would also teleport dead bodies?). Additionally there needs to be a teleport pad somewhere in the droms that everyone could use to teleport themselfs into cryo.

 

Cryo room rework

The Cryo room itself will be made a high security area. Maybe head of staff access or something. The walls will be reinforced and the area should look a lot more like a medbay/science-ish area. Maybe use a modifed cloning pod or medbay cryo sprite and not a sleeper one. The Cryo room will house the Cryo pods, the computer used for shieldng SSDs and the retivie SSD item station.

 

Dealing with SSDs in an IC manner

The bodys are automaticly protected by a weak forcefield and if you can destroy the forcefield you are allowed to loot. Allowed from an OOC point of view, ingame it would be considered a major crime to destroy one of this forcefields (perma brig / execution). This makes this whole process a lot cleaner. Geared antags could still retieve valueable stuff from SSD head of staff via destroying the forcefields with lasers or something of similar strength. Or raid the cryo dorms for the items they need to steal.

 

Additional thoughts:

- Once a person is inside Cryo only he himself could get his body out. Like reconnecting after you lost your internet connection or something.

- Maybe bodies that dissappear in cryo sleep will be also transformed into bio mass for cloning?

- The force field computer in the cryo room could also have a function to just teleport in every body that has been afk for like 5 or 10 minutes. (enough time for antags to use the body but also shot enough to keep the server clean of SSDs)

 

 

So what's the point of all this?

- Cryo would be much cooler, a secure science -ish area.

- There is no more need for a OOC rule that dissallows looting SSDs.

- The ease of use for a Head of Staff to just walk around his department and just teleport SSDs into cryo with his handy teleport device will lead to much more re-opened spots for other players. And the janitor will teleport the guys in the hallways and bar and stuff.

-Not everyone can just walk into cryo and retrieve two sets of full security gear from the retrieve item machine. But people could still break in and steal it, like rev rounds or something. The command and security is supposed to protect that cryo area.

 

I know this would mean some more extensive coding work, but i think it would be highly worth it, since it would not only a improve gameplay but also reduce work for the admins and helps freeing up new job slots.

 

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