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Posted (edited)

 

I've completely missed out on Vox Raiders as a gametype, and apparently a fair number of people actually enjoyed it quite a bit.

 

Also, I've got a reworked vox ship:

Update: improved the layout and added wiring, power, shutters, etc. Still no APC, but that can be added pretty quickly. Still not sure if powernets etc. will work on things jumping around z-levels.

 

GcxfBsi.png

Mapfile: https://www.mediafire.com/?fgkkr9by507eiqm

 

Please let me know if you see anything the ship still needs.

 

I didn't add APC's or wires/airpipes anywhere because I wasn't sure if they'd work on things moving between z-levels.

 

The attached file is the .dmm which contains the vox skipjack (Clipper, maybe? It's a fair bit larger than the previous ship)

 

Edited by Guest
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https://www.paradisestation.org/forum/topic/2997-bring-back-vox-raiders/
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Posted

 

Could be neat. I wasn't even aware that vox raider was disabled. Just that I know that rarely anyone ever signs up for it.

 

Really my experiences with it are either:

 

1) Nobody signs up for it so the crew ends up like 1-2 vox or none at all and a round restart

 

2) Vox try to resolve their objectives but either get ignored or no-sold by the command staff because vox are technically antag, so they resist no matter what or use it as an excuse to go kill shit and pillage.

 

 

Tl;dr, It's really hard to find command staff that won't meta, and its really hard to fight the space assholism that crops up when people realize 'hey thats an antag, and server rules don't apply to them! I can go wild and do anything I want to them!'

 

3) Vox play it like nuke ops, but usually lose for one reason or other and die horribly or get enslaved via loyalty implants or whatever. Rest of the round after those first 20 minutes is basically extended.

 

 

------------

 

 

Example of the rounds I've played: I was once vox raider with one other one round, we tried doing things peacefully, and the captain was all for trading. The IAA and HOS, however, literally for no in character reason other than 'gotta do paperwork' and 'dealing with enemy factions isn't a good idea' cockblocked the entire operation. Seriously the entire round was them being meta but using bureaucracy in character to nosell me. I got stuck in the bridge lounge, where the command staff would come occasionally and talk to me. Captain kept trying to set up trades and IAA kept noselling everything and the HOS kept being an ultra-paranoid asshole.

 

My companion though spent that time wheeling and dealing with the rest of the crew and avoiding the command staff. He managed to get all our objectives save for one, and ended up trading with the CE for the station blueprints. IAA caught wind of this and declared us thieves for stealing vital station blueprints (despite the ce going like 'no I traded them' over the radio). IAA got us kicked off and banned from the station, and threatened the station engineers with permabrig (the ones who were trying to give us the four emitters we needed.). So me n other vox c4'd our way into engineering storage and made off with them.

 

The hos ended up in a hardsuit with literally the entire armoury in his backpack chasing us down by himself for the last emitter, and we made off in the skipjack just as he boarded. We subdued him and kept him as a prisoner, but he ghosted out in shame.

 

 

Another example: One round I was entirely by myself and had objectives for simple things, and an ion rifle. Ended up approaching them peacefully and roleplaying out a bit.

 

Had everything I needed via trading with the crew, and even provided my part of the bargain that I made with the captain for research materials in return for the ion gun. I was allowed on the station as long as it was under escort by the HOS. Hos wasn't a dick, but was kind of weird and kept asking for vox eggs.

 

Captain and entaurage gets in the R&D lab with a scientist, we disseminate all we can get. He then says, 'right then, escort him off the station' to the HOS and walks off. We don't have the materials to print an ion rifle, and he calls the shuttle becase 'we're done here', and despite the help of the scientist and the scientist begging the captain and HOS, we only manage to find out that the Captain specifically ordered the HOS right before he ordered the shuttle to make sure that I don't get my hands on an ion rifle. I get escorted off, shuttle leaves, I chill out in skipjack and scientist dude curses the captain for being a complete asshole, round ends.

 

Another example: I have some simple objectives for some plasteel and uranium, but i'm all by myself. Oh well might as well try. Turns out this was back when shuttles broke so the skipjack gets caught in forever space. I figure that I'm fucked cause all alone and skipjack broke, so I go out almost nude and tell the admin not to expect much. I peek my head out and zip I'm in deep space. Then I bump into the research station, and figure 'why not'.

 

I make my way to the research station with literally no gear and figure I can maybe mine the stuff.

 

Manage to make my way in without setting any alarms, get various tools, etc when a scientist comes to the research station. I approach them peacefully and unarmed and they go ABSOLUTELY BATSHIT like, trying to kill me with a 5 force implement and yelling over comms like HELP HELP RESEARCH OUTPOST AAAH HES KILLING ME while literally the only thing I did was hug them and disarm them. I eventually ended up running and using the O2 locker trick to hide, and a security team showed up while the scientist continued to find various ways to attempt to kill me 4 no real rasin. He used the fact that the o2 locker trick left behind a collidable object to accuse me of cloaking, and even the captain showed up.

 

I showed myself, scientist lost it all over my face but the security team and the captain got him to shut the fuck up, I claim that I got lost and I'm a civilian but lost my card, scientist goes on and on about 'he's not on the crew manifest so he is a vox raider!' even though nobody has sighted a skipjack or had any inkling of raiders. Captain just kind of frowns, then does something that impressed me.

 

He questions me, gets me stripped and removes the stuff I'd gathered, and orders the hos to take me into custody. He then orders the hos to put me on the mining prison and just give me a bunch of mining points to work off, and wanders off.

 

Hos complies, scientist fucks off, security team seems disappointed they didn't get to beat anything. I ended up getting sent to the mining zlevel, warden gets me set up with mining points that I actually work off and get the supplies delivered before the emergency shuttle gets to the station. Shuttle got called midway through mining because some dipshit caused the supermatter to go critical. Warden makes it to the mining zlevel all poisoned and I help him stay alive through it with the sleeper. He offers to take me back on the escape shuttle but I say I'd be fine, and he leaves.

 

I then take the uranium I witheld and hid, and the plasteel, mine my way out of the prison and make my way to the skipjack point on the mining zlevel. An adminhelp comes through and the skipkjack gets sent, I board and go off, and complete my objectives just as the round ends. Whee.

 

Posted

 

Raider and trader are two different things.

The raider gamemode was changed to trader (Which is still active.) because raider is basically Vox nuke ops without the nuke on any non heavy RP server.

 

Posted

 

From looking at the config.txt file, there is only one option for a vox gametype.

 

If that's set to 0, there shouldn't be any vox raiding/trading at all. Given that I haven't seen a single vox gametype since I've started playing on Paradise, I'm pretty sure the mode is disabled and there is no alternative 'vox trader' mode at all.

 

Posted

 

Or the more likely case: It's set to a really low chance on the round rotation file and it reverts to lobby on start because someone changed the minimum players signed up requirement or something. I doubt many people are signed up for it.

 

Jf1lSMt.png

 

I'm assuming this isn't where you sign up for it.

 

Posted

 

It's kinda hidden.

 

Regarding your map: it's fantastic!

I'd love to see more varied floor tile types, though. Cryopods standing on wood? No!

Also the wooden tables everywhere - make it a bit varied, especially in the surgery room. Metal tables would be preferred.

You could add some windoors or tiny windows inside to make the ship look more segmented.

 

I'd say: remove about 60% of the wooden flooring in there and replace it with something more ship-worthy. It looks like a wooden cabin. IN SPACE.

 

Also the washroom could use a free locker or something. It looks kinda... dull. Maybe a tiny shower room?

 

Posted

 

>Be chichichakiyaya

>Be vox raider

>challenge skrekface nt ship quill to fight

>feign loosing

>shoot with chem gun and strip ship of all valuables and skrekface dog

> yaya is good.

 

 

Seriously though +1 this. I want to put this through. Literally entire crew designed to STEAL the cyberiad by taking apart the ship or valuable items. Plus I have vox so....yaya is good.

 

Posted

 

Some thought would probably have to go into objectives to make this distinct from Nuke Ops, did the code that resulted in failure if the Vox killed some number of crew ever work?

 

If the crew's first response is going to be to kill the Vox then the Vox players will always try to preempt the killing and this round type will become Vox Ops, I won't even pretend to have an idea on how to fix that.

 

{Appended below as it was not clear I support bringing back the round type}

 

+1 for bringing it back.

 

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