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Posted

 

Dis stun rework is clear open source theft.

 

Really though, at least credit me foxy.

paprika I hate these taser changes why u do this

Ten times better than instastun.

And Pap didn't even make it for Paradise, Fox ported it.

 

Posted

 

I don't care if you port things from /tg/ but /tg/ has gone through some big licensing changes, it boils down to 'credit /tg/ when you direct port code from /tg/'

 

Other than that I don't care, I just don't want you guys in hot water over that kind of thing. Code legality and ownership and all that is a lot different now from just 'if it's open, it's open'. I mean, I stole your cool taser electrode hitsound anyway.

 

Just keep in mind when porting stuff I make at least that they tend to be unfinished because I like to live test things on the server and make multiple patches based on how 50+ players tool around with it on /tg/. You guys have a comparably huge playerbase so I might pop in once in a while.

 

Posted

 

I don't care if you port things from /tg/ but /tg/ has gone through some big licensing changes, it boils down to 'credit /tg/ when you direct port code from /tg/'

 

Other than that I don't care, I just don't want you guys in hot water over that kind of thing. Code legality and ownership and all that is a lot different now from just 'if it's open, it's open'. I mean, I stole your cool taser electrode hitsound anyway.

 

Yeah, they switched from GPLv3 to AGPLv3 about...3 days ago, I believe? So I'll definitely need to look into the specifics of it to avoid the very hot-water issues you mentioned (especially since I had no idea this was coming)--this will likely impact Bay as well, as they have a crapton of TG code still and still actively port a few things here and there (though I realize all code prior to the license change is still licensed under GPLv3 and everything we've ported thus far is still under GPLv3).

 

Just keep in mind when porting stuff I make at least that they tend to be unfinished because I like to live test things on the server and make multiple patches based on how 50+ players tool around with it on /tg/. You guys have a comparably huge playerbase so I might pop in once in a while.

 

Yeah, I'm aware of this; Para has always been a server with a lot of beta-related features and we typically have a number of bugs and issues because of it, at times, so things being in a less than ideal state is kinda the norm here; we do make attempts to correct it over time. Generally, if it's not server-breaking, we'll get by. Either case, will be good to see you stop in some times!

 

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