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Posted

 

These Implants already exist but have since been discontinued or removed from the code.

 

Exile Implant- Implants causes the subjects head to explode if they leave their current Z-level. Would be effective at controlling prisoners/exiling people to clown planet. Can be armed/disarmed from warden console.

 

Mind Slave Implant- A planned traitor item that temporarily/permanently makes someone your mindslave. (( Duration was never specified.)) If implanted into someone who is loyalty implanted it will cause their head to explode.

 

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https://www.paradisestation.org/forum/topic/324-expanding-implants/
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Posted

 

Exile implants would be excellent to have for Revolution rounds - It provides an alternative to "Beat their head in" for dealing with Heads on both sides.

 

As for Mind Slave, I'd say make it a high TC cost (7 to pair with emag?) and make the target an antagonist, with objectives similar to "Obey N" and "Ensure N escapes the station alive and free". Loyalty implant negates. Effectively, it's subverting borgs but for people.

 

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https://www.paradisestation.org/forum/topic/324-expanding-implants/#findComment-1261
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