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Posted (edited)

 

I'm suggestion, and taking suggestions. I dabble in making icons. I wouldn't say I'm amazing at it, but I'm very decent at what I do. I'm more of a detail enhancer, rather than making icons from scratch. I'm very good at making icons look good, basically, but I can also draw up unique pieces. So, if you want anything in game possibly redone, I'll see about doing it. I don't promise anything, since iconning does take time and effort.

 

With all of that said, I have a bunch of suggestions for various things in the game.

 

Drones are neat, so I have been playing around with ideas for different types of drones. One of which would be a medical drone. This little critter would float around medbay, completely passable by every mob so it's not in the way of anything.

 

Idea suggestions:

 

< Medical Drone >

They're easy to shut down, a single EMP shot would disable them until someone reactivates them.

These little bots would be similar to the maintenance ones, however there would only be one or two per round and I'm toying with the idea of them being controlable by medical doctors as well as have minds of their own.

The drones would have synthesizers that create various advanced chemicals like clonexadone and cryoxadone which can be transferred into beakers. They could also make pill form tricordazine and anti-toxin in 5-15 doses.

When loaded with plastic, the drones can weave special thin threads which can be used to sew up wounds rapidly, stopping bleeding and allowing wounds to heal rapidly. This same thread can be woven into casts for splints and fractures. Their synthesizers can also create the regenerative membranes that are in advanced trauma kits.

They would have a soap and space cleaner bottle for keeping medbay nice and neat.

 

I also think it would be cool if doctors could spend their money on these drones, like the laptop machines, and have a personal medical drone that floats around them, helping them heal patients, something like a personal AI, except, useful. These drones would be bound to laws similar to the maintenance drones, preventing them from being malf or rogue. Emagging them would overload their circuits, shutting them down. I want them to be seen as helpful, not a possible threat.

 

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< Security Drone >

 

As the name suggests, these little drones would be able to go through vents, getting to scenes much faster as a scout rather than being a robust officer. They could help immensely with crime scenes and catching criminals and possibly even saving lives.

 

Their kit: (possibilities)

Police tape

universal recorder

a camera

Zipties, capable of cuffing.

Tricordazine synthesizers

a siren

a donuts dispenser

a seclite

evidence bag dispenser

a taser with 1-2shots.

 

Same with the previous drone, cannot be emagged, hacked, etc. Bound by specific laws.

 

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< Mining Drone >

 

I've planned this one for a while, but I don't know what to expect with the current changes that are coming to play in the mining department. Basically I want a drone that can go around and easily collect loose ores and suck up sand to make glass. To accomplish this the drone would be larger than normal, having a cargo hull that can load 200+ ores for transferring. That seems like a lot, but it's not. A single mining satchel can hold fifty ores. What this does is allow miners to mine the ores while the drone collects it, maximizing efficiency and getting the ores to where they need to go faster. These drones would be manufactured on the mining asteroid. I'm also fond of the idea of them having a laser for mining, but that's just an idea.

 

Kit:

 

- A large satchel that they carry internally or externally (Depends on the icon I draw up, or someone else draws up)

- A mining laser (optional)

- A vacuum-like dust collected, for sucking up sand.

- A plasma or uranium secondary engine for power

- An ultra bright LED lantern on their head, for space. Doesn't take up a slot on their action bar, instead acts like a mining helm, where you can activate it VIA the top left actions.

- Dark sight, with night vision optical senses

- The ability to pull and open crates and only crates.

 

Cannot be emagged or hacked etc.

 

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Game changing suggestions:

 

< Mining Cyborg >

In my opinion, this cyborg could be a lot better. It's lacking a lot of core elements that miners have. Miners now have the ability to set up drills. It would be awesome if mining cyborgs had the same core tools to set up these drills and properly maintain them. Mining cyborgs have a screw driver and a wrench for some reason in their kit. That's.. the only tools they have. If you give them a crowbar, like every miner starts with, they could actually be useful. The other issue is the battery changing. A solution to this would be to have a battery rack, like the medical cyborg has a roller bed rack that they can deploy and pick up. If you allow the miner borg to pick up battery's and store them internally for replacement in mining drills, that'd make everyone's lives easier. Also they would need to be able to interact with battery chargers as well. Or possibly charge them when they enter a cyborg charging bay.

 

Mining cyborgs should have toggle-able meson scanners built into their optical sensors when they choose that frame. It shouldn't be a hot-bar thing. The same can be said with their lantern. Their lantern needs to be brighter and it needs to be toggle-able. If you want I will icon a light on each of their heads if it will appease the coders to make this a thing.

 

I also believe that mining borgs should have a bigger mining satchel giving their size, I would guess they would be able to haul a ton of ores back to camp. And if not a bigger bag, a hose that connects to an ore box that automatically transfers ores picked up into the ore box. Would literally make life 10/10.

 

I don't know if it's possible, but also the ability to upgrade the cyborg mining drill. It's not on point with the diamond mining drill, I believe, so a way to upgrade it to that status would be amazing.

 

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< Service Cyborg >

I was fooling around with this guy yesterday. Over all, this cyborg module is entirely useless, but it's a fun idea. The module cannot make drinks on it's own, which is sad, because it would be amazing if they had the ability to do so. Perhaps a way to insert a glass into the fountain machines that dispenses alcohol and soda would make them more enjoyable to play, and a lot more useful.

 

Also, they should have a way to store more drink types in the mixer, like the medical cyborg could make the doctors delight, Inaprovaline, and Spaceacillin in the hypospray.

 

This cyborg would also be awesome if you could pick up food ingredients and cook with them, making dishes for the crew when the traitor/bored chef is missing/in jail. Or even the ability to synthesize food using cyborg magic, like "Cyborg microwave" you click it and cycle through the various meals you can concoct and dispense them accordingly.

 

If it's going to be a supportive role, I don't see why it should be so limited. The medical cyborg can do everything in medbay, so there's no reason for the service cyborg to be so useless. This way you can have more variety when playing this module, because it gets rather dull running around offering people a drink that they don't want.

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More to come, just posting this for now~

 

Edited by Guest
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https://www.paradisestation.org/forum/topic/3591-fires-innocent-suggestion-thread/
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Posted

 

Drones are not meant to interact with crew, and even if they were, I quite frankly don't think giving something that has all access, is hard to click, and can respawn an unlimited amount of times medical and security tools.

 

Joey McAntag kills his target---target respawns as a drone and immediately dogs him the rest of the round, even when Joey McAntag kills the drone the first time.

 

Posted

I mean if you read what I said, they would be bound to specific rules, and that's called metagaming. Which is against the rules anyway. So I don't get your point? It's all balance when it comes to access, and borgs are no different. Medical borgs have unlimited medical resources anyway, so what's your point there? lol

Posted

 

Really like some mining drones, it would be a good way to keep the station supplied as ores can often dry up late into the round when the miners go SSD.

 

 

As a start for spriting, could you get the current blue flashlight, remove the on/off light and make it look like someone didn't use it beat someone else's brain in?

 

Posted

 

Really like some mining drones, it would be a good way to keep the station supplied as ores can often dry up late into the round when the miners go SSD.

 

 

As a start for spriting, could you get the current blue flashlight, remove the on/off light and make it look like someone didn't use it beat someone else's brain in?

When it comes to mining drones we are waiting until the new mining hits before making this a thing, since drones would interfere with the collection incentives that /TG/ brings

 

  • 3 weeks later...
Posted

 

New idea update:

 

< Service Cyborg >

I was fooling around with this guy yesterday. Over all, this cyborg module is entirely useless, but it's a fun idea. The module cannot make drinks on it's own, which is sad, because it would be amazing if they had the ability to do so. Perhaps a way to insert a glass into the fountain machines that dispenses alcohol and soda would make them more enjoyable to play, and a lot more useful.

 

Also, they should have a way to store more drink types in the mixer, like the medical cyborg could make the doctors delight, Inaprovaline, and Spaceacillin in the hypospray.

 

This cyborg would also be awesome if you could pick up food ingredients and cook with them, making dishes for the crew when the traitor/bored chef is missing/in jail. Or even the ability to synthesize food using cyborg magic, like "Cyborg microwave" you click it and cycle through the various meals you can concoct and dispense them accordingly.

 

If it's going to be a supportive role, I don't see why it should be so limited. The medical cyborg can do everything in medbay, so there's no reason for the service cyborg to be so useless. This way you can have more variety when playing this module, because it gets rather dull running around offering people a drink that they don't want.

 

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