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Posted

 

Currently science is one of the few departments that its roles split into multiple jobs with unique access.

 

I'd like to discuss the possibility of homogenizing the science job---this really would only impact Xenobiologists at the moment---Effectively, what I'm suggesting is this:

 

- removal of the Xenobiologist job as a unique role

- Granting scientists Xenobiology access

- Giving scientists the alt-title "Xenobiologist"

- Total science positions increased from 5 to 6

- Total spawn positions increased from 3 to 6 (meaning that these positions are available from round-start as opposed to having to be latejoined)

 

There really isn't any particular reason for Xenobiology to be limited to two slots other than to keep the amount of active personnel in the department limited--that said, I hardly ever see this problem with the rest of science: R&D, toxins, telesci, Xenobotany, and Xenoarch aren't typically overcrowded----and Xenobiology has better capabilities of handling more than 2 people better than most of the other science jobs. The additional science job slot in addition to the doubling of round-start science job opening more than compensates for the removal of the Xenobiologist sub-job.

 

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https://www.paradisestation.org/forum/topic/3824-discussion-homogenizing-the-science-job/
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Posted

 

Med seems to have more variety - Chemist, Doctor, Genetics, Paramedic, Virologist - but this makes sense.

 

The Xenobiologist never made much sense to me as a completely separate role, so I support it. But I've played xenobiologist...once. So my opinion isn't worth much.

 

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