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Posted

 

Special thanks to M3hilius for this

 

Changelog March 23/2015

 

 

KITCHEN UPDATE

 

  • Additions

    - Candy Maker! Allows the chef to create a variety of sugary treats for the crew to enjoy.

    - Candy! Lots of candy and this is only the first wave! - More candy planned / dreamed for the future

    - Candy Molds, Craftable from plastic sheets, also available in the kitchen vendor. Use these to make different candy types. These are returned if you successfully make the candy. Screw up and the mold is destroyed!

    - Cardboard Tubes are now craftable from cardboard

     

     

  • Changes

    - Oven and Grill have been updated to be buildable and upgradeable!

    - Boards for the oven, grill, and candy maker are available from the

    circuit printer.

    - Many recipes moved from the microwave to the oven and grill. For example, bread is made in the oven, and kabobs are made on the grill.

    - Adds "byproduct" var to recipes, which allows for the return of an item in addition to the result, currently used for candy moulds

     

     

  • Fixes

    - Adds Grape Juice reagent. This will fix a runtime and also allow people to actually drink from the purple cans.

     

     

  • Other stuff

    - Big credit to Full of Skittles for the candy sprite work! (And FalseIncarnate too I guess....)

     

     

  • Recipes

    - http://nanotrasen.se/wiki/index.php/Guide_to_Food_and_Drinks#Candy_Maker_Recipes (still WIP)

 

 

Everything Else

 

  • Tableclimb Balance

    - If Rick the greyshirt is climbing into your kitchen-bar-R&D lab-ETC, You can now click on the table to stop the tableclimb.

     

     

  • Bluesheild Balance changes

    - Bluesheild access has been reduced to: Basic access to the main departments (Sec, Med, Sci, Eng), Bridge Access, and Blueshield Office Access.

    - Also loses access to the sec channel on his headset, but keeps access to the command channel.

    - This means stop playing supercop and actually bodyguard the heads, staff will be clamping down on offenders in the future.

     

     

  • No more randomly weird colored species

    - Fixes the randomizer function in setup to follow the rules we've set down for the various species color limitations. No more pink-haired Vox.

     

     

  • Spacepod Emp interaction

    -Spacepods now properly take damage and cell loss when EMP'd

     

     

  • Fuel Tanks and 'Splosions

    -Fuel Tank explosions nerfed slightly.

    -Disabler beams don't detonate tanks.

    -Adds Admin Logs for projectile exploded tanks.

    -Explosions slightly less effective against walls,

    -Heads don't blow off from explosions (Unless you are an IPC, and you exceed damage thresholds, of course),

     

     

  • Escape Pod Tweaks

    -Escape Pods will now become available during emergency shuttle AND crew transfer calls.

    -Pod transit time is no longer randomized.

     

     

  • Nuke Op Hyposprays

    -No longer contain admorinazine.

     

     

  • Traitor Implants

    -Implant names standardized.

    -Implants purchased from the uplink will just be a straight implanter instead of an implanter in a box.

    Helps save spess trees.
     

     

  • Heartbeat sounds

    - RTFM https://github.com/ParadiseSS13/Paradise/pull/590

     

     

  • Mindslave, Loyalty, and Knockdown fixes.

    - Implant your fellow traitors with mindslave!

    -Fixes a bug where you could mindslave loyalty implanted personnel.

    -Adds armor check to knocking someone down from hitting them in the head; having a helmet will prevent them from getting knocked down.

    -Fixes a bug where you could knock down people who were already unconscious.

     

     

  • Overcharged Flash

    -Allows you to modify a flash to overcharge it so it sets people on fire when you flash them with it.

    Set your friends on fire!
     

     

  • Bible Farting

    -Adds in proper Bible farting

    -Bible now has a new suicide act that turns you into dust.

    -Suicide can be done at any time, even when restrained/stunned/etc.

     

     

  • plasma mineral doors

    -Removes plasma mineral doors burning.

     

    687474703a2f2f692e6779617a6f2e636f6d2f61336462336439313634633961366430656437633033643735383234343862312e6a7067

    OH THE HUMANITY.

     

     

     

  • Xenos and Space

    -Xenos no longer freeze to death in space.

    -Xenos fire damage adjusted.

     

     

  • GRAPE JUICE

    -Adds everyone's favorite Purp-drank to vendors, and the soda fountain.

    -Grapes are now able to be juiced.

     

     

  • Science Job Homogenization and Test Lab

    - RTFM https://github.com/ParadiseSS13/Paradise/pull/604

    -Consistency changes to the testing lab/xenoflora lab (including a proper airlock). Also gives the testing chamber its own area so its atmospherics can be manually controlled.

     

     

  • Blueshield Carpet, Black Shuttle Windows

    -Gives the blueshield fancy new carpets. Yes, It came from the station's salary budget.

    d25cd010-ce63-11e4-8cc6-f6e1b5909020.PNG

     

    -Replaces all windows on shuttles using the 'dark' shuttle walls with 'dark' shuttle windows. These have the same properties as the escape shuttle windows.

    83f455d2-ce64-11e4-9f98-bfac60e20528.PNG

     

     

     

  • Applepocalypse Prevention

    -Nutriment is no longer insanely good for increasing a hydroponics tray's yield_mod, it's now marginally worse than robust harvest, which is marginally more difficult to make. (Old ratio was 1u nutriment to 1 yield_mod, now it's 6.667:1. Robust Harvest keeps its 5:1 ratio).

    -yield_mod is now capped at 100 instead of not at all, no more getting 2000+ items out of one harvest.

    -No more feeding LordSingulo 50000 Apples. He is on a diet, you know.

     

     

  • Moves Arrivals Carpspawns

    -Removes 7 carpspawns from the area around arrivals and redistributes them throughout the station, namely with 1 near the permabrig, 1 near atmos, 1 near xenobio, 3 around the AI satellite, and 1 north of escape.

     

     

  • Add clickdelay to attacking statues & lights

    -On the tin.

     

     

  • Tajaran's can eat Mice

    -What it says on the tin.

     

     

  • Fixes meat harvesting of some simple_animals

    -Someone get a hand labeler for all these tins.

     

     

  • Allow borgs to open-close lockers properly

    - say ";Cargo! I NEED YOUR HAND LABELER!"

 

 

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https://www.paradisestation.org/forum/topic/3855-changelog-march-232015/
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