Jump to content

Recommended Posts

Posted

 

Thanks again to M3hillus for writing this up.

 

Earth's Edit: Took out the April Fools from this one, they will still be in the General Discussions thread

 

 

ヽ༼ຈل͜ຈ༽ノ Raise your changelogs ヽ༼ຈل͜ຈ༽ノ

 

 

 

Goonchem

Its in.

 

  • The basics

    -Adds Goon Chemistry to the game. 50+ new chemicals, too many to list, a chemical heater system, CLF3, and chemical patches.

     

  • The meat

    - Read the wiki, its got most of what you should know.

    http://nanotrasen.se/wiki/index.php/Guide_to_Chemistry

    - Try and not blow up medical's chemistry experimenting, science has the facilities for that.

    - There are still many instances of old chem hanging about the station, which will be phased out, soon™

 

Everything Else

 

 

  • Chaplain blessing beakers

    -Throw a beaker of water into the bible to bless it.

    You feel Honk-Sie blessing the water as you insert it into your Codex of Slips.
     

     

     

  • Teleporter Gun, Fixes, and Tweaks

    Fixes

    -Fixes frag12 shells not exploding on impact.

    Balance

    -Lowers the time between shots for electrodes from 2 seconds to 1.5 seconds.

    -Pulse rifle electrode fire delay removed (no sense in hindering the DS).

    -Pulse Rifles cannot be EMP'd.

    Map

    -Adds a few large beakers to the Testing Lab and Xenobotany lab.

    Additions

    -Adds in a few new DIY shotguns shells [laser slug, buckshot ion shell, improvised shells, can upgrade improvised shells to overloaded shells.

    -Adds in the telegun.

    The telegun is a Research Director ONLY traitor item available on the uplink for 12 TC. It's an energy gun that has 4 shots; when it hits a target it will do one of two things: if there's a teleporter on station and a location is selected, it will teleport those hit to the locked on location. If there's not an input location, then it will teleport those hit to a random location within 15 tiles.
     

     

     

  • ZAS Tweaks

    -Getting hit by air will no longer stun, paralyze, or weaken you; it will still shove you around and cause you to hit walls (and take damage), but it will not keep you glued to the floor for huge periods of time

    -Walls are no longer made of chocolate, fires will no longer destroy walls (floors, objects, etc are still impacted by fire).

     

    welder fuel can't melt walls

    New conspiracy 2558

     

     

     

     

  • Addition of best Emag use

     

    687474703a2f2f612e706f6d662e73652f6e6176617a682e706e67

     

     

     

     

  • Massive spacepod construction overhaul

    - go here for details

    https://github.com/ParadiseSS13/Paradise/pull/631

     

     

     

  • Taperecorder Rework

    -Has tapes instead of internal digital memory,

    -Once the tape is full you can remove it and store it elsewhere instead of clearing the taperecorder's internal memory.

    -Re-live your childhood and yank out ALL of the magnetic tape!

    -Can hack the taperecoder to disable playback/recording or trigger either (set up things like prox sensors playing a recorded message every time someone passes by!)

     

     

     

  • Combat Changeling Nerfs

    -Armblade and Chitinous Armor cost from 20 to 25.

    -Made armor values for chitinous helmet consistent with chitinous armor, minor increase to the energy resistance of the armor.

    -Resonant and Dissonant Shriek costs from 20 to 30.

    -Dissonant Shriek light EMP range from 5 to 4, heavy EMP range is unchanged and remains 2.

     

     

     

  • Health Analyzer Upgrading

    -Health Analyzers no longer display reagents by default (neither negative nor positive).

    -Health Analyzers can be upgraded with the aptly named "health analyzer upgrade".

    -Upgraded health analyzers will display ALL reagents in a mob and how much of that reagent.

    -Medvends start out with as many health analyzer upgrades as they do health analyzers.

    -Can research+produce more health analyzer upgrades at R&D

    -Updates the slime scanner code

    -Adds 2 slime scanners to the map in Xenobio; Slime scanners can tell you how hungry a slime is, its chance to mutate, age, what it can mutate into, and its chance of shocking you

     

     

     

  • Vampire Holy Water Balancing

    - Read this https://github.com/ParadiseSS13/Paradise/pull/642

     

     

     

  • Thrown Object Spinning

    -Right there on the tin.

     

     

     

  • Fixed prison break event

    -Are we really doing the tin joke again?

     

     

     

  • Sticking heads on spears

    -We are not doing this joke again. (it makes an upright Spear+head, click on the spear+head to get the spear and head back.)

     

     

     

  • Borg Defib Fixes

    -Borgs no longer have emagged defibs at start.

    -Sounds changed to match the organic filth's defibs.

    -L-L-L-Look at you hackerrrrrrrrrr.

     

     

     

  • Adds gavel and block to magistrate

    -Right there on the beaker.

     

     

     

  • Construct permits

    -Baby station blueprints

    -Allows you to define new areas, but not rename existing ones.

    -Don't count for the blueprint objective, 3 spawn in a box in the CE's locker.

     

     

     

  • IED fix and trap

    -Reimplements old IED recipe while keeping the tablecraft.

    -Allows IEDs to be attached to beartraps for leg-blowing-off !!FUN!!

 

 

Link to comment
https://www.paradisestation.org/forum/topic/3925-changelog-1415/
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use